sock Posted June 21, 2016 Report Posted June 21, 2016 The Bridge Crane is an architectural concept exploring the idea of industrial shapes painted in large amounts of concrete and metal. While looking for inspiration and reference I came across some pictures of a Russian Aluminium Processing Plant and it gave me a good understanding of the scale I wanted to create. As some people may realize this is an old project of mine which I recently updated with a Youtube video flying around showing what it looks like in motion. (link below) Full write up on how it was made - http://www.simonoc.com/pages/design/concept/bridgecrane.htm This concept map (no gameplay) was made from 700Mb of textures, 400 models and plenty of HD light maps! Some alternative colour schemes for the textures: Youtube video flying around the map with music by Descara and Camera setup by QMM 1.7 catfood, hgn, OrnateBaboon and 8 others 11 Quote
Sprony Posted June 21, 2016 Report Posted June 21, 2016 @sock, do you still have some editor shots? I would love to see GtkRadiant almost collapsing under this massive amount of custom content Quote
BJA Posted June 21, 2016 Report Posted June 21, 2016 Looks great! nice to see people still doing stuff for Q3. 700mb of textures? That sounds like a lot, considering it's diffuse textures only. Quote
sock Posted June 22, 2016 Author Report Posted June 22, 2016 @Sprony, I do have an editor shot of the map, its a crazy large (1Mb) in size but it does show all the decals and stuff over the crane. http://www.simonoc.com/images/design/concept/indust_editor1.jpg @BJA the reason for the high texture size is the resolution of all the texture is 1024x1024 which is essential Quad HD for Q3 as most textures are usually 256x256 at most. I also have 3 different coloured metal versions as well which could be removed to reduce space. @2d-chris thanks man! Thurnip and Sprony 2 Quote
blackdog Posted June 22, 2016 Report Posted June 22, 2016 I remember seeing this in your portfolio in the past. Sick. Hats off Quote
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