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Posted

The Bridge Crane is an architectural concept exploring the idea of industrial shapes painted in large amounts of concrete and metal. While looking for inspiration and reference I came across some pictures of a Russian Aluminium Processing Plant and it gave me a good understanding of the scale I wanted to create. As some people may realize this is an old project of mine which I recently updated with a Youtube video flying around showing what it looks like in motion. (link below)

Full write up on how it was made - http://www.simonoc.com/pages/design/concept/bridgecrane.htm

This concept map (no gameplay) was made from 700Mb of textures, 400 models and plenty of HD light maps!

indust_f02hd.jpg

Some alternative colour schemes for the textures:

indust_f16hd.jpg

indust_f15hd.jpg

Youtube video flying around the map with music by Descara and Camera setup by QMM 1.7

 

Posted

@Sprony, I do have an editor shot of the map, its a crazy large (1Mb) in size but it does show all the decals and stuff over the crane.

http://www.simonoc.com/images/design/concept/indust_editor1.jpg

@BJA the reason for the high texture size is the resolution of all the texture is 1024x1024 which is essential Quad HD for Q3 as most textures are usually 256x256 at most. I also have 3 different coloured metal versions as well which could be removed to reduce space.

@2d-chris thanks man! :D

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