evilcore Posted June 20, 2016 Report Posted June 20, 2016 (edited) Hey guys. I need to know about how much time do you usually spend by compiling full map and what are your pc spec? I.E those maps, which a large number of props (agency,zoo,nuke,resort (new nuke ofc) e.t.c) - Full compile -both -final (slow) - Fast $light compile (with -StaticPropLighting -StaticPropSampleScale 0.25 and def) And what's the different between This compile and default valve compile? Edited June 20, 2016 by evilcore Quote
Shibou Posted June 20, 2016 Report Posted June 20, 2016 Full compile is used for a final version of a map that is going to be published. It deliveres the best quality yet takes the longes time to calculate lighting and so on. Fast is, as the name says a faster version, yet not to accurate. But in terms of developing your map its good enough. CompilePal is just an external program or a 3rd party compiling tool with easier configuration of the compiling parameters. Besides that the time need for compiling your map isnt only effected by its complexity but more over by its level of optimization (skybox, etc...) this over all is a too big topic to be answered in a short way. I suggest reading the articles by @will2k evilcore 1 Quote
Bodd Jonar Posted August 6, 2016 Report Posted August 6, 2016 I steal this topic; I tried to compile now for the first time since forever, and all models are black and the lightning is way off. I remember that they changed something a while ago, but is there a guide to compiling or something? Quote
Radix Posted August 6, 2016 Report Posted August 6, 2016 (edited) Some time ago they changed how proplighting is calculated. Edited August 6, 2016 by Radix Quote
Bodd Jonar Posted August 6, 2016 Report Posted August 6, 2016 I tried that, but now the ground looks blue at some places, like the lightning is really weird. Quote
JSadones Posted August 7, 2016 Report Posted August 7, 2016 (edited) 5 hours ago, Bodd Jonar said: I tried that, but now the ground looks blue at some places, like the lightning is really weird. Have you changed any HDR values of any light entities ? Edited August 7, 2016 by JSadones Quote
Bodd Jonar Posted August 7, 2016 Report Posted August 7, 2016 7 hours ago, JSadones said: Have you changed any HDR values of any light entities ? Nope, went back and checked very old VMF's, and all have the same values. Also, it takes around 30 minutes to compile, when it used to take 5 minutes, is there a way to shorten the compile time? Waiting 30 minutes to see if one small detail works is tiresome. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.