DR@GONFLY Posted April 11, 2005 Report Posted April 11, 2005 Hey all, I want to make fog on the floor in hl2 dm like the fog in quake III I have tried much, but can't get it right Does anybody know how to make it happen (an example map would be great) Greetz, DR@GONFLY Quote
Defrag Posted April 11, 2005 Report Posted April 11, 2005 I think this might be better if you posted it in the engine discussion forum (someone correct me if I'm wrong ) Quote
skdr Posted April 11, 2005 Report Posted April 11, 2005 I like to not post helpful comments even though this should really be in the engine discussion. I guess I shall post and not try to help. Quote
DR@GONFLY Posted April 11, 2005 Author Report Posted April 11, 2005 I think this might be better if you posted it in the engine discussion forum (someone correct me if I'm wrong ) ure right, hope one of the moderator can do it for me greetz. Quote
Zacker Posted April 11, 2005 Report Posted April 11, 2005 A func_illusionary with the right texture could do the job to some extend. Quote
DaanO Posted April 11, 2005 Report Posted April 11, 2005 point_spotlight that's 180 degrees wide? Quote
DR@GONFLY Posted April 11, 2005 Author Report Posted April 11, 2005 point_spotlight that's 180 degrees wide? real funny, max radius is around 80 degrees so that wont work Quote
mike-0 Posted April 11, 2005 Report Posted April 11, 2005 he wasnt kidding, i thought that was a good idea til i read your post well try like they do the fog in dust two except make the brush 16 or 32 units tall Quote
Evert Posted April 11, 2005 Report Posted April 11, 2005 I still don't get what's wrong with an func_ilusionary ;o Quote
Crackerjack Posted April 12, 2005 Report Posted April 12, 2005 I still don't get what's wrong with an func_ilusionary ;o Thats exactly what it looks like in the pic too Quote
mike-0 Posted April 12, 2005 Report Posted April 12, 2005 I still don't get what's wrong with an func_ilusionary ;o thats too old school :roll: Quote
Thrik Posted April 12, 2005 Report Posted April 12, 2005 Do cooler fog with that smokey entity thing. You can tweak it to look pretty rad as fog, and you control where it is (ie: floor). It'd probably look better than that Q3 stuff too. Quote
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