cglewis Posted May 31, 2016 Report Posted May 31, 2016 Happy Monday!!! (Tuesday) New week New project! Just wrapped up the model for my Bad Ju Ju So i am kicking off another High Res prop I found this Generator Concept from Resistance 3 that I thought was cool! Here is where I am at currently Let me know what yall think Freaky_Banana, Logic, JustFredrik and 1 other 4 Quote
cglewis Posted June 6, 2016 Author Report Posted June 6, 2016 really worked on trying to nail the proportions i feel pretty good about this....let me know what you guys think Freaky_Banana 1 Quote
cglewis Posted June 10, 2016 Author Report Posted June 10, 2016 Just Starting on the fun High Poly Details Check it out! hgn, Shibou, K and 1 other 4 Quote
xzi Posted June 10, 2016 Report Posted June 10, 2016 That detailing looks like it's coming along very nicely, good job dude Quote
cglewis Posted July 14, 2016 Author Report Posted July 14, 2016 @xzi Thanks man hope you like the updates FMPONE and JSadones 2 Quote
cglewis Posted July 19, 2016 Author Report Posted July 19, 2016 im thinking the Highpoly is done let me know what yall think JustFredrik, Vorontsov, Logic and 1 other 4 Quote
Vorontsov Posted July 25, 2016 Report Posted July 25, 2016 That looks fucking dope, how long did it take? Quote
cglewis Posted July 26, 2016 Author Report Posted July 26, 2016 @Vorontsov Thanks man! I think totally time to complete the high poly....thats a good question...I want to say between 16-24 hours of work time My goal is to completely finish it this week, wife is out of town....and i'm currently unemployed so lol Quick question though....I am trying to nail down my final in game polycount for the model....i have heard it needs to be 1-2k Max 5k and then ive heard it can go up to 10K what should be the polycount goal? I walk around games like destiny and doom and I feel the polycounts on environmental assets are in the 5-10 range Vorontsov 1 Quote
grapen Posted July 26, 2016 Report Posted July 26, 2016 (edited) 21 minutes ago, cglewis said: I am trying to nail down my final in game polycount for the model....i have heard it needs to be 1-2k Max 5k and then ive heard it can go up to 10K what should be the polycount goal? I walk around games like destiny and doom and I feel the polycounts on environmental assets are in the 5-10 range You should first consider the importance of the prop, is it something the player will get up close to? Intercact with? Perhaps even multiple times (bombsite in CSGO, ship module in Warframe etc)? What kind of area will the prop be in, open space with a lot of other stuff going on, or in a smaller room? 10k polys is not that much by todays standard, especially not for important props. Nice work by the way! Edited July 26, 2016 by grapen Vorontsov 1 Quote
cglewis Posted July 27, 2016 Author Report Posted July 27, 2016 @@grapen Thanks man i appreciate it, it'll be bigger than the player that much i know based on the concept other than that lol idk i would assume itll be a main feature in a room lol right now im sitting at 9k and i also did some beauty renders Freaky_Banana, JSadones and Plat 3 Quote
cglewis Posted July 28, 2016 Author Report Posted July 28, 2016 So here is my 2k Poly low res with the high poly details baked on to it JSadones, Vorontsov and grapen 3 Quote
cglewis Posted July 30, 2016 Author Report Posted July 30, 2016 so i did not like those normals.....so i redid them Vorontsov 1 Quote
cglewis Posted July 30, 2016 Author Report Posted July 30, 2016 wooo started texturing Vorontsov 1 Quote
cglewis Posted August 1, 2016 Author Report Posted August 1, 2016 All right, I think she is done! Final Polycount 2,018 Check it out let me know what yall think grapen, Vorontsov and Plat 3 Quote
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