Malle Posted May 27, 2016 Report Posted May 27, 2016 (edited) Hello Mapcore, I would like to discuss my map with you. My map isn't quite brilliant as you might think it is. It's just a progressive map for the future. But still its fun to tweak this map in such way that it might become a good map. this is all up to you Location: New York, Waterloo. Original idea was to make a contest map at /r/csmapmakers and later on i saw potentional defusal based map in it. Steam Workshop Screenshots are also there. If u could support me with Overall design feedback Layout feedback Bug reports routes: Spoiler Edited June 7, 2016 by Malle JSadones and Furiosa 2 Quote
Vaya Posted May 27, 2016 Report Posted May 27, 2016 Looks interesting. Could you please draw the paths to the sites and the spawns on a copy of the Overview? Quote
Logic Posted June 8, 2016 Report Posted June 8, 2016 I gave this map a go yesterday and found that it's hard to spot anything wrong with the map. There is a ton of routes everywhere, and I'm pretty sure that there are too many, but deciding which routes to remove and/or edit is beyond me. The best thing to do would be to playtest this map in a MapCore playtesting session, which I hasn't been done yet, right? There are a few things that I don't personally like though: The room with 2 doors back-to-back Doors that look usable, but aren't Almost 0 vertical differences Bombsites are placed in cramped locations Misleading radar (looks like there are entrances where there are only windows in-game) I can't say much more without playing the map with other people Logic out! Malle 1 Quote
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