Klassic Posted June 4, 2016 Report Posted June 4, 2016 1 hour ago, wylde said: Somebody posted this screenshot to r/csmapmakers, anyone have any idea what is causing it? I think at least two people have experienced this, but not everyone. The black lines don't seem to correspond with any clip/hint brushes or anything, and I haven't gotten any answer as to whether it moves with him or not. I also noticed his $60,000 and was a little confused. This has me very anxious! I have seen this before as well, but have no idea what's causing it. As for the $60,000, he probably used sv_cheats for it. Quote
wylde Posted June 4, 2016 Author Report Posted June 4, 2016 I'm doing a full recompile as we speak. I tried my first entity-only compiles with my last update which may have screwed things up? Quote
wylde Posted June 4, 2016 Author Report Posted June 4, 2016 Should be fixed! I had my brother check it, but can anyone else confirm? Quote
wylde Posted June 7, 2016 Author Report Posted June 7, 2016 (edited) Just did a fresh compile with many new clips in place and OP spots fixed/removed. I still have a few OP spots to work out (3-4 double boosts with an OP angle), but I'm pretty sure no one can get out of the map any more. One fairly big layout change - I removed the window from A main that peeked into middle, along with the entire elevated platform and ladder inside A main. Now instead there is a little more cover for Ts to hold A main from behind. Thanks for everyone who played in the playtest yesterday! Once I get the feedback I'll work on incorporating more changes. A tophattwaffle 5v5 playtest is coming up on the 17th at 6pm CST. Follow along here or at r/csmapmakers if you want to be involved. Big thanks to u/iizdat1n00b for compiling a list of 25+ OP boost spots with pictures! What a guy!!! Edited June 7, 2016 by wylde Vaya and jackophant 2 Quote
Vaya Posted June 7, 2016 Report Posted June 7, 2016 Simplify textures and unify the theme more. I can provide examples tonight if that helps. wylde 1 Quote
wylde Posted June 7, 2016 Author Report Posted June 7, 2016 I will be working on simplifying textures overall and replacing a few stock ones with custom ones over the next few weeks. Any particular examples you can provide would help! Quote
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