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Posted

Hi everyone, I'm looking to apply for a Level Designer or Game Designer position at a triple A company and want to make sure my resume and portfolio stand out and catches the attention of employers.

All advice on things I should change or things that bother you, please let me know so I can try to make it better.

http://vinaydhill.wix.com/portfolio

Thank you for your time! All criticism is appreciated! :)

Posted

Nice. One small thing is that if I click "Personal Projects" a screenshot of "Establish" comes up, but nothing is clickable. I have to then go back into the menu, and click on the Establish sub-menu. As a flow thing, since there's only one personal project I would have it go right to the map, or at least make the Establish screenshot/title text clickable.

Also, have you considered a YouTube trailer/quick fly-through of your work before the screenshots?

Finally, would be cool to see just one [introductory] blog post in the Blog section. :)

Posted
  1. The 2 screenshots in tormented souls looks extremely dark. I can barely see anything. Needs some ambient light or general lighting improvement.
  2. A bunch of those games look interesting. It would be great if I could see some youtube videos of the gameplay :)

 

Now the next one is highly subjective and my opinion so take it with a grain of salt.

I would change "Personal Projects" to "Level Design" if the content is going to be all level design. If you have other types of projects in the future you can make a new section for them.

I would also put game jams and student projects into one section called "Games" then order them by which project you are the most proud of. As an example on my site I mix all my AAA, indie and game jam projects in the same section but I order the AAA and published games first. 

http://levelism.com/games-2/

I'm not sure if this is actually considered good design but I based it off the following :

  1. When visiting a portfolio site, too many sections can be mildly confusing. A problem that is exaserbated if I'm in charge of hiring and have to look at many portfolio sites in a single sitting. If I see 2 sections called "Level Design" and "Games" then it's very clear. 
  2. I don't like clicking around a lot, especially if I'm on a tablet. So I try to minimize the number of sections you have to jump around to. 
Posted
10 hours ago, AlexM said:
  1. The 2 screenshots in tormented souls looks extremely dark. I can barely see anything. Needs some ambient light or general lighting improvement.
  2. A bunch of those games look interesting. It would be great if I could see some youtube videos of the gameplay :)

 

Now the next one is highly subjective and my opinion so take it with a grain of salt.

I would change "Personal Projects" to "Level Design" if the content is going to be all level design. If you have other types of projects in the future you can make a new section for them.

I would also put game jams and student projects into one section called "Games" then order them by which project you are the most proud of. As an example on my site I mix all my AAA, indie and game jam projects in the same section but I order the AAA and published games first. 

http://levelism.com/games-2/

I'm not sure if this is actually considered good design but I based it off the following :

  1. When visiting a portfolio site, too many sections can be mildly confusing. A problem that is exaserbated if I'm in charge of hiring and have to look at many portfolio sites in a single sitting. If I see 2 sections called "Level Design" and "Games" then it's very clear. 
  2. I don't like clicking around a lot, especially if I'm on a tablet. So I try to minimize the number of sections you have to jump around to. 

Now that you pointed this out, I can see what's flawed organization and design wise, I'll most definitely will do all the changes you think should be done, and making it easier to navigate and read will be something i'll keep in mind when improving it. Thank you! :D

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