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Posted

Everyone starts on guns, I thought starting on vehicles would be more useful as far as mapping is concerned, so I started on a train model. I haven't worked on this for about two months now (uni kinda got in the way). No fancy renders, because I don't know how. No smoothing, because I didn't understand it back then.

Anyway, I'm probably going to resume work on it soon (even though Valve put a prop of a switcher in de_train grrr....), so I thought I'd post it up for some c'n'c :)

zetrain4.jpg

zetrain5.jpg

Real thing:

zetrainref.jpg

As you can see, the biggest problem will probably be the undercarridge, it's more complicated than the main train body.

Posted

Cheers for the comments guys, everything helps :)

As regards details, while I'm paying lipservice to polycounts, I'm not too worried about them at the moment - getting a model done in any shape or form would be a great achievement for me ;)

Still learning as I go along, just learnt how to use extrude effectively, proving to be a major boon :D

Posted

The problem are not the details themselves. The problem is the "poly per detail number" :)

since its for HL2 i think, then make a high rex version and a low and normal map it, should look sweet with all that detail :D

Posted

zetrain7.jpg

Just a quick update. Did some smoothing (didn't all go according to plan, I'll touch on that next time) and did the first set of rails. Now I look at it, the railings probably need to be scaled up a little....

Thanks again for the comments guys :)

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