Fullauto Posted April 10, 2005 Report Share Posted April 10, 2005 Everyone starts on guns, I thought starting on vehicles would be more useful as far as mapping is concerned, so I started on a train model. I haven't worked on this for about two months now (uni kinda got in the way). No fancy renders, because I don't know how. No smoothing, because I didn't understand it back then. Anyway, I'm probably going to resume work on it soon (even though Valve put a prop of a switcher in de_train grrr....), so I thought I'd post it up for some c'n'c Real thing: As you can see, the biggest problem will probably be the undercarridge, it's more complicated than the main train body. Quote Link to comment Share on other sites More sharing options...
jayrabbit Posted April 10, 2005 Report Share Posted April 10, 2005 Looks nice. The headlight and the grille are too detailed. A normal map would do it as well. Quote Link to comment Share on other sites More sharing options...
Mazy Posted April 10, 2005 Report Share Posted April 10, 2005 looking good so far, now keep adding details ~~~ Quote Link to comment Share on other sites More sharing options...
DaanO Posted April 10, 2005 Report Share Posted April 10, 2005 Actually, i'd add as much detail as you want, for practise. Quote Link to comment Share on other sites More sharing options...
jayrabbit Posted April 10, 2005 Report Share Posted April 10, 2005 The problem are not the details themselves. The problem is the "poly per detail number" Quote Link to comment Share on other sites More sharing options...
Fullauto Posted April 10, 2005 Author Report Share Posted April 10, 2005 Cheers for the comments guys, everything helps As regards details, while I'm paying lipservice to polycounts, I'm not too worried about them at the moment - getting a model done in any shape or form would be a great achievement for me Still learning as I go along, just learnt how to use extrude effectively, proving to be a major boon Quote Link to comment Share on other sites More sharing options...
Lee3dee Posted April 10, 2005 Report Share Posted April 10, 2005 The problem are not the details themselves. The problem is the "poly per detail number" since its for HL2 i think, then make a high rex version and a low and normal map it, should look sweet with all that detail Quote Link to comment Share on other sites More sharing options...
Minos Posted April 12, 2005 Report Share Posted April 12, 2005 Looks cool full. I tried to model one of those some time ago, but never finished. Quote Link to comment Share on other sites More sharing options...
csharp Posted April 12, 2005 Report Share Posted April 12, 2005 That looks great.. keep it high Quote Link to comment Share on other sites More sharing options...
Fullauto Posted April 13, 2005 Author Report Share Posted April 13, 2005 Just a quick update. Did some smoothing (didn't all go according to plan, I'll touch on that next time) and did the first set of rails. Now I look at it, the railings probably need to be scaled up a little.... Thanks again for the comments guys Quote Link to comment Share on other sites More sharing options...
csharp Posted April 13, 2005 Report Share Posted April 13, 2005 jeah, still cool Quote Link to comment Share on other sites More sharing options...
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