Castle Posted May 20, 2016 Report Posted May 20, 2016 This might be a change of pace here. I decided to take on Doom 4 Snapmap and see what can be done with it. Here is a play through video and a Dev video. As always all feedback is welcome. I would like to hear what people have to say in terms of the design side of things. I go into a lot of detail but the level is very much still a WIP. I also talk in depth about design theory and how to get into the players mind. Playthrough: Development: BJA, blackdog and -HP- 3 Quote
blackdog Posted May 21, 2016 Report Posted May 21, 2016 Was thinking recently that you weren't posting anything in a while! Looks pretty good! (Have seen only up to where you die first) Castle 1 Quote
Castle Posted May 21, 2016 Author Report Posted May 21, 2016 7 hours ago, blackdog said: Was thinking recently that you weren't posting anything in a while! Looks pretty good! (Have seen only up to where you die first) A lot of the stuff I work on anymore isnt really related to mapping. Blueprint projects and such. My next project once I complete this Snapmap is taking on a fortress mode for UT4 and that will take a looooong time before I get around to making the first level for it. :/ Quote
blackdog Posted May 22, 2016 Report Posted May 22, 2016 I think that if you're doing cool scripts people will still be interested in seeing them in action @Castle! Sure I do for example see those jam products that Alex and some other post sometimes I should have bought Doom yday as well, I saw discounted stuff on Humble Bundle and went for it, but in the end I spent as much as for Doom, which is what I really crave to play atm -_- Castle 1 Quote
BJA Posted May 23, 2016 Report Posted May 23, 2016 Nice!! I was already wondering how long it would take to see some high quality levels done in snapmaps, the first weeks I thought there would be only rooms filled with demons and explosive barrels. I really like what you did with the lighting, ambient vfx and sound, very moody. Layout and combat looks also like a lot of fun. Those laser deathtraps you had were cool, would be great to see some areas where you do more than just collect key cards and shoot down enemies. -HP- and Castle 2 Quote
Castle Posted May 23, 2016 Author Report Posted May 23, 2016 I will do a followup on the level with a video today. Here is a video where I compare level design for doom 2 vs Doom 4. It touches on a lot of topics within the discussion. One of them was about the personification of level designers in modern level design. Which is something I think deserves its own video and is a topic that should be brought up here in Mapcore. Mainly interested in your thoughts on this as CS:GO level design retains a lot of the designers DNA when compared to levels made in other games. ShockaPop 1 Quote
Castle Posted May 23, 2016 Author Report Posted May 23, 2016 Here is me going over more info and watch me die playing my own level. Code: TKK2GDSU Mark C. 1 Quote
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