BJA Posted June 16, 2016 Report Posted June 16, 2016 Nice updates! Are you still making a space station? looks more and more like a night club/bar/restaurant to me. Quote
Filipe Goncalves Posted June 16, 2016 Author Report Posted June 16, 2016 20 minutes ago, BJA said: Nice updates! Are you still making a space station? looks more and more like a night club/bar/restaurant to me. Thanks for commenting. Yes it's still some sort of sci-fi environment. This is a mall/restaurant area. Right now it's not looking very sci-fi, I agree with you. When I looked at these last images I had the same feeling. My goal was a low tech not very futuristic sci-fi but I guess I have to "sci-fi-it" a bit more. Quote
Filipe Goncalves Posted June 16, 2016 Author Report Posted June 16, 2016 Concept for a sci-fi column that I'll be modeling next CWardee and Freaky_Banana 2 Quote
Filipe Goncalves Posted June 26, 2016 Author Report Posted June 26, 2016 Small update. Column is not finishied yet. Quote
Filipe Goncalves Posted September 2, 2016 Author Report Posted September 2, 2016 Sci-Fi Environment WIP (UE4) Here's a small update after a long pause. Sorry about that, I'm going to post more often from now on. The fern is from megascans Quote
Filipe Goncalves Posted September 2, 2016 Author Report Posted September 2, 2016 Testing my brand new fern, made with megascans textures.Also testing sound occlusion. You can hear the sound change as the player goes to the back of the column (turn up your sound!) Deathy, ShockaPop, -HP- and 3 others 6 Quote
Filipe Goncalves Posted September 8, 2016 Author Report Posted September 8, 2016 Sci-Fi environment WIPSmall update. Changing the look of the large windows. Quote
Filipe Goncalves Posted September 8, 2016 Author Report Posted September 8, 2016 (edited) Here's a quick sketch I made for the new windows with a super dirty paintover in photoshop. Instead of being a station in space this will be a station settled on the bottom of a sea of methane, in the moon Titan. I thought it would look cool with an underwater (methane in this case) view. Some of the ground mud and rocks would be in contact with the external glass for a cool effect. I imagine submarines passing by with strong spotlights to illuminate their way. Edited September 8, 2016 by Filipe Goncalves Freaky_Banana 1 Quote
-HP- Posted September 8, 2016 Report Posted September 8, 2016 Some really solid stuff you got here, keep it up! Filipe Goncalves 1 Quote
Filipe Goncalves Posted October 17, 2016 Author Report Posted October 17, 2016 It's been hard to get some time to work on this, but here's another update. New windows. Playing with LUTs. Logic, RA7, Freaky_Banana and 1 other 4 Quote
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