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Posted (edited)

when i compile my map the shadows don't look right and i don't know how to fix it :/ i have tried a full compile with and without HDR and LDR and it still persists. i have also tried with and without adding cube maps, thats why the screenshots look a bit strange.

has this happened to anyone before and have they managed to find a solution? 

-sorry if i'm posting this in the wrong place, i haven't used this website in a long time

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Edited by Baggle
sp
Posted
18 minutes ago, JSadones said:

Did you edit the values of HDR in your light_environment? 

yeah, i changed the a few of the values, is this a bug?

 

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Posted

Don't know if it's a bug or anything, but stick to the default values of the HDR ones. NEVER CHANGE them or you'll get up with those funky shadows.

So just change your BrightnessHDR back to -1 -1 -1 1

Posted
3 minutes ago, JSadones said:

Don't know if it's a bug or anything, but stick to the default values of the HDR ones. NEVER CHANGE them or you'll get up with those funky shadows.

So just change your BrightnessHDR back to -1 -1 -1 1

yes, this has fixed it, thank you very much :)

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