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Yanzl

VMT Editor - fast and simple editor for vmt files

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On 19.04.2017 at 9:44 PM, Yanzl said:

@Minitiv Sent you a pm

GOD DAMN, NOW ITS WORKS PERFECTLY. 
<3

Thanks for your support bro!

sorry for late answer, i was super busy T_T

And you Sir make my day! 

27fe868aaf01332b6cd81d61652f3f19123.png

Edited by Minitiv

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Time to bring this thread up to date!

VMT Editor 1.3.9 now with an official website.

https://gira-x.github.io/VMT-Editor/

Biggest changes since 1.3.5:

  • 4 way blend tool texture creation
  • Glossiness, blend modulate and envmap mask texture previews
  • Ability to convert textures down to half size 
  • Paste parameters directly into VMT Editor window

https://github.com/Gira-X/VMT-Editor/releases

 

Edited by Yanzl

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Thanks for the release! Love the new changes.

I have been running 1.3.7 so far, but when I use "Check for updates" it says that 1.3.7 is the most current one. When using the new version instead of updating the old one, all my links to textures (for 1-click conversion) are broken. Is there a way to either force 1.3.7 to update or transfer all the linked textures to the new version?

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Yeah you just download the zip and overwrite the old files with new or just the VMT_Editor.exe. The settings are stored in separate files that are not included in the zip so you don't lose anything (settings.ini and paths.ini). 

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@Yanzl I was trying to figure out my issue when I was using this to help create VMTs for SFM Hammer. Every texture I was creating ended up appearing invisible. It turns out I needed to change it to RGBA8888 or RGBA16161616 and not DXT1. I think that the "Convert to VTF" configuration menu would need a template for SFM textures that has RGB888 for non-alpha and RGBA8888 for alpha. An 8 bit and a 16-bit version would help. Something like SFM Low and SFM High.

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The Uncompressed template sets the textures to be BGR888 or BGRA8888. Though DXT compressed textures not working in SFM seems weird, since all the default models/maps use DXT compressed textures, sure there's not an issue somewhere else? Also I believe 16 bit textures are not really supported by VTFCmd, utility that we use to convert the textures, so no point in using that.

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