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Posted

Some ref-pics from the movie:

gitscap1.jpggitscap2.jpg

gitscap3.jpggitscap4.jpg

gitscap5.jpggitscap6.jpg

gitscap7.jpggitscap8.jpg

gitscap9.jpggitscap10.jpg

gitscap11.jpggitscap12.jpg

gitscap13.jpggitscap14.jpg

- It should only rain from broken parts of the glass/ceiling.

- The pillars are thinner and more extend outwards, compared to your map.

- The mesh holding the glass is thinner.

- Rebars on broken pillars. Stone shatters easier than metal, heh.

- The extensions on the stair are sloped flat surfaces.

- It looks like you already are using a thin layer water on the floor, but try using a less "blueish" water and only have the floor itself have a tone of blue. Also try increasing the range for expensive water (water_lod_control).

Posted

here the justification ^^

hl2rain2.jpg

here, no problem, it's raining by the broken glass

hl2rain.jpg

and if i get a bit lower, the rain is spawning above my head, and it seems to be no parameters to define this :/

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