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Posted

hi d00ds :-D , well first try to excuse my english, i'm just a bloody frenchie

Well here is my map for HL2dm, a duality map in fact, maybe 4 players max on it :/, all textures and models are made by me. hope u'll find from what it's inspired ^^

dm_gitsbeta1.jpg

dm_gitsbeta2.jpg

dm_gitsbeta3.jpg

Posted

Heh, I see where from this map is inspired: GITS - Ghost In The Shell , near the end of the movie, when Major Motoko Kusanagi battles against a tank, when Bateau shows up in the last second and hoses it with a *cough* small gun.

I don't see any "Tree of life" illustration on the wall up the stairs :P . It is a bit dark though, and it would be nice with more blown off peices, like in the movie after the tank-battle (maybe broken glass-roof too). But it's your choice if you want the map to look like before or after the battle, heh.

I wonder if it's possible to have a chopper fly by from time to time, since the Combine helicopter is almost the same as the choppers seen in GITS, just for the atmosphere.

Posted

Yep very nice work. Good you made all the textures yourself and stuff :)

I do think the lighting needs to be worked out more, it just seems to be a great start but has a really unfinished feeling.

Posted

Hell, you know your classics zyndrome ^^,

I really wanted to make the tree of life, but drawn it in photoshop seems to me a too difficult part ^^

And well for the rain :/, it s surelly looks a bit strange but at the beggining I wanted the rain falling from the broken glasses, unfortunatly the hl² entity which makes raining spawn the rain lower from the roof some meters above the player head, so it's raining indoor :/

Posted

Looks pretty neat, I dig the cold and tense atmosphere. Nice to see that you added custom stuff as well.

Crits:

* The floor doesnt fit well the rest of the map, whereas the floor is green'ish all the rest is grey/brown, they dont match very well imo.

* Needs more light sources. Although the light_env does the job the map needs more light sources around, just to vary a bit. Dont make them too strong or they will kill the atmosphere though.

* Needs more props around, but dont overuse them.

Posted

I think the floor's good this way. It keeps the whole thing in balance. Without it, only the sky would have some colors and the skyline should only be background, not something that draws the attention to it

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