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Hullo again! Thought you guys might be interested in this one; I started it off as a bit of a joke project to see if I could adapt another map's geometry to CS:GO's defusal gamemode, and ended up with... well, something a bit unconventional. It's a full-on remake of Action Half-Life's ahl_nocredit map with a couple of modifications and reinterpretations where appropriate. Unfortunately it was well into development before I released de_coredump, so I'm afraid a lot of the things I've learned don't show up (building facades are still mostly visleaf nightmares, sorry) but I'm still pretty happy with how it turned out. Doesn't play great either, but hey, what can you do?

Anyway, have some comparison shots.siteA.jpgplat.jpgtunnel.jpgstreet.jpgpetrol.jpgalley.jpg

backyard.jpgbank.jpgde_nocredit_radar.jpg

 

If you'd like a try, the workshop page is here

 

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