AxeliNo Posted May 3, 2016 Report Posted May 3, 2016 Hey guys! Some of you might have seen my latest post, about my aim map. Well, since I made that map I have had a pretty good idea of what I want to make, what theme I want and so on. Today I decided to start doodling layout ideas and came up with one I was satisfied with. I decided to start block it out in hammer, and that is where I am now. The theme Im going for is inspired by Cobblestone, and not only by using the props and textures (thank you AsztK for the feedback), but by mimicing the architecture too. Map name (temporary) is de_vania, because of Castlevania - get it...no..okey not fun... Anyway, I settled for the workflow where I make one section into a well functioning aim map at a time and then brutaly smudge them together, and polish everything up. I started with CT-spawn, T-spawn, and B-site. My ideas to make this layout special are for example making Mid and A-site one big park area, which is going to play out nicely (some sort of mixture between Overpass's A/Mid/Long area and Cobblestones own A/Mid area. For now everything is in graybox though! I was going to add pics of my drawings of the layout, but my stupid phone died so I had to take what I had in hammer. Anyway, the timings from each spawn to the sites are: T From Spawn to Chokepoint 8/9 sec T From Spawn to Balcony 11/12 sec CT From Spawn to Site 5/6 sec What do you think? Are the timings too fast? Should I delay them more? Hope you guys can provide me with some valuable feedback <3 you AxeliNo Quote
Tensei Posted May 4, 2016 Report Posted May 4, 2016 So far it doesnt look like 5v5 Defusal map. It could be Demolition only so far. Quote
JSadones Posted May 4, 2016 Report Posted May 4, 2016 Feedback is what makes things great, but asking feedback this early? You don't have any bombsites, you have 1 route for CT/T (I don't even know) and 2 for the other side? Really, work on something more and then share it. Don't have this mentality of sharing everything you have created in 2 hours. Don't take this as offensive, take this to work on it. Plat, Logic and blackdog 3 Quote
blackdog Posted May 4, 2016 Report Posted May 4, 2016 (edited) What he said ^ It's basically worthless to judge timings if you don't have the 2 bomb sites and connecting routes, it's impossible to understand what gameplay you are imagining… from what you write YOU don't know that in the first place. not necessarily you need equidistant sites, maybe you want one site with a shorter timing to enable teams to play mind games. So on. Edited May 4, 2016 by blackdog Logic, ashton93 and Plat 3 Quote
AxeliNo Posted May 9, 2016 Author Report Posted May 9, 2016 Thank you all for the feedback, Im gonna get to mapping now, and get some ideas! Quote
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