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Posted

Hey guys!

Some of you might have seen my latest post, about my aim map. Well, since I made that map I have had a pretty good idea of what I want to make, what theme I want and so on. Today I decided to start doodling layout ideas and came up with one I was satisfied with. I decided to start block it out in hammer, and that is where I am now. The theme Im going for is inspired by Cobblestone, and not only by using the props and textures (thank you AsztK for the feedback), but by mimicing the architecture too. Map name (temporary) is de_vania, because of Castlevania - get it...no..okey not fun... Anyway, I settled for the workflow where I make one section into a well functioning aim map at a time and then brutaly smudge them together, and polish everything up. I started with CT-spawn, T-spawn, and B-site. My ideas to make this layout special are for example making Mid and A-site one big park area, which is going to play out nicely (some sort of mixture between Overpass's A/Mid/Long area and Cobblestones own A/Mid area. For now everything is in graybox though! 

I was going to add pics of my drawings of the layout, but my stupid phone died so I had to take what I had in hammer. 

Anyway, the timings from each spawn to the sites are:

T From Spawn to Chokepoint 8/9 sec

T From Spawn to Balcony 11/12 sec

CT From Spawn to Site 5/6 sec

What do you think? Are the timings too fast? Should I delay them more?

Hope you guys can provide me with some valuable feedback

<3 you :D

AxeliNo

 

vania layout pls.PNG

Skärmklipp2w3456.PNG

Posted

Feedback is what makes things great, but asking feedback this early?

You don't have any bombsites, you have 1 route for CT/T (I don't even know) and 2 for the other side?
Really, work on something more and then share it. Don't have this mentality of sharing everything you have created in 2 hours. 

Don't take this as offensive, take this to work on it.

Posted (edited)

What he said ^

It's basically worthless to judge timings if you don't have the 2 bomb sites and connecting routes, it's impossible to understand what gameplay you are imagining… from what you write YOU don't know that in the first place.

not necessarily you need equidistant sites, maybe you want one site with a shorter timing to enable teams to play mind games. So on.

Edited by blackdog

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