Mehvix Posted April 28, 2016 Report Posted April 28, 2016 (edited) Hello! De_Barcelia is my first shot at a competitive map, I based the layout on a few maps such as Season, Mirage, and Inferno. As for theme, I set in downtown part of Santa Barbra, California. Any feedback/criticism is welcome! Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=624776829 Edited April 30, 2016 by Mehvix Shibou 1 Quote
Radu Posted April 29, 2016 Report Posted April 29, 2016 Add an overview image for people to see ahead. Logic 1 Quote
Logic Posted April 29, 2016 Report Posted April 29, 2016 It looks good so far, but the map feels very claustrophobic, mainly because of all the low angle screenshot's you've provided. I'd prefer it if you presented screenshots taken from a few meters up, looking down at an area at a slight angle instead Quote
Shibou Posted April 30, 2016 Report Posted April 30, 2016 On 29.4.2016 at 9:52 AM, Logic said: It looks good so far, but the map feels very claustrophobic, mainly because of all the low angle screenshot's you've provided. I'd prefer it if you presented screenshots taken from a few meters up, looking down at an area at a slight angle instead I have to agree with Logic. Judging from the Overview it looks a bit small. But that doesnt have to be a problem, it can generate a fast paced gameplay. So far the theme looks quite nice, i like the scene showed on your third screenshot the most. Quote
blackdog Posted May 2, 2016 Report Posted May 2, 2016 Shots look pretty much from player perspective… so if it feels claustrophobic I think it's necessary to open up a bit. I'm interested in bird's eye view more to understand possible player placement. Maybe it's just because of dev textures, but the red tiled floor seems too red, I can imagine the area, already small, feeling very crammed and with reduced player readability. But do your work first, I don't like commenting on these things when it's way early to worry about textures. Logic 1 Quote
Mehvix Posted May 8, 2016 Author Report Posted May 8, 2016 On 4/29/2016 at 2:44 AM, Radu said: Add an overview image for people to see ahead. Added On 4/29/2016 at 2:52 AM, Logic said: It looks good so far, but the map feels very claustrophobic, mainly because of all the low angle screenshot's you've provided. I'd prefer it if you presented screenshots taken from a few meters up, looking down at an area at a slight angle instead On 4/30/2016 at 4:46 AM, Shibou said: I have to agree with Logic. Judging from the Overview it looks a bit small. But that doesnt have to be a problem, it can generate a fast paced gameplay. So far the theme looks quite nice, i like the scene showed on your third screenshot the most. On 5/2/2016 at 8:10 AM, blackdog said: Shots look pretty much from player perspective… so if it feels claustrophobic I think it's necessary to open up a bit. I'm interested in bird's eye view more to understand possible player placement. Maybe it's just because of dev textures, but the red tiled floor seems too red, I can imagine the area, already small, feeling very crammed and with reduced player readability. But do your work first, I don't like commenting on these things when it's way early to worry about textures. I have opened up the pathway outside A main, and also stretched A connector it is now a bit shorter then the cross on de_dust 2. Also, I started to re-making the entrance to A. As for the texture on A, I have replaced it with a much lighter texture. Quote
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