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Posted

It looks good so far, but the map feels very claustrophobic, mainly because of all the low angle screenshot's you've provided.

I'd prefer it if you presented screenshots taken from a few meters up, looking down at an area at a slight angle instead :)

Posted
On 29.4.2016 at 9:52 AM, Logic said:

It looks good so far, but the map feels very claustrophobic, mainly because of all the low angle screenshot's you've provided.

I'd prefer it if you presented screenshots taken from a few meters up, looking down at an area at a slight angle instead :)

I have to agree with Logic. Judging from the Overview it looks a bit small. But that doesnt have to be a problem, it can generate a fast paced gameplay.

So far the theme looks quite nice, i like the scene showed on your third screenshot the most.

Posted

Shots look pretty much from player perspective… so if it feels claustrophobic I think it's necessary to open up a bit. I'm interested in bird's eye view more to understand possible player placement.

Maybe it's just because of dev textures, but the red tiled floor seems too red, I can imagine the area, already small, feeling very crammed and with reduced player readability. But do your work first, I don't like commenting on these things when it's way early to worry about textures.

Posted
On 4/29/2016 at 2:44 AM, Radu said:

Add an overview image for people to see ahead.

Added

On 4/29/2016 at 2:52 AM, Logic said:

It looks good so far, but the map feels very claustrophobic, mainly because of all the low angle screenshot's you've provided.

I'd prefer it if you presented screenshots taken from a few meters up, looking down at an area at a slight angle instead :)

 

On 4/30/2016 at 4:46 AM, Shibou said:

I have to agree with Logic. Judging from the Overview it looks a bit small. But that doesnt have to be a problem, it can generate a fast paced gameplay.

So far the theme looks quite nice, i like the scene showed on your third screenshot the most.

 

On 5/2/2016 at 8:10 AM, blackdog said:

Shots look pretty much from player perspective… so if it feels claustrophobic I think it's necessary to open up a bit. I'm interested in bird's eye view more to understand possible player placement.

Maybe it's just because of dev textures, but the red tiled floor seems too red, I can imagine the area, already small, feeling very crammed and with reduced player readability. But do your work first, I don't like commenting on these things when it's way early to worry about textures.

I have opened up the pathway outside A main, and also stretched A connector it is now a bit shorter then the cross on de_dust 2.

20160507200156_1.jpg

Also, I started to re-making the entrance to A.

20160507195516_1.jpg

20160507201244_1.jpg

As for the texture on A, I have replaced it with a much lighter texture.

20160507200110_1.jpg

20160507195331_1.jpg

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