Mega Posted June 21, 2019 Report Posted June 21, 2019 Phenomenal work, thank you very much, Shawn! This will be very useful, not only for myself but for many others. shawnolson and Karthoum 1 1 Quote
Karthoum Posted June 25, 2019 Report Posted June 25, 2019 Just wondering if this is something stupid that I've done on my end but the uniform scale on importing the vmf seems to work, except it has moved all the props down and rotated them 180 degrees? Spoiler The last pic is in game (and not gone through wallworm yet, it was just the compile before I opened wallworm as it didn't have the scale support then) so you can see how the bikes and the arch isn't supposed to be in the ground Still, if it's something I've done then it could be a cautionary tale for someone else if there's a fix or thing to avoid Quote
shawnolson Posted June 25, 2019 Author Report Posted June 25, 2019 (edited) 7 hours ago, Karthoum said: Just wondering if this is something stupid that I've done on my end but the uniform scale on importing the vmf seems to work, except it has moved all the props down and rotated them 180 degrees? ... Still, if it's something I've done then it could be a cautionary tale for someone else if there's a fix or thing to avoid I tested several scenarios and could not replicate this issue. You may need to send me your VMF for testing. EDIT: Thanks for sending your scene and pointing this out. Latest WW fixes the problem. Edited June 25, 2019 by shawnolson updated info Karthoum 1 Quote
shawnolson Posted September 16, 2019 Author Report Posted September 16, 2019 Interfearance and Amin Montazeri 2 Quote
shawnolson Posted October 28, 2019 Author Report Posted October 28, 2019 For those interested, Wall Worm Pro Pack is currently on sale for 50% off. It includes Wall Worm Pro, CorVex, ShellVex, Arch, Brushify and many more plugins for modeling/mapping. Karthoum 1 Quote
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