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Posted (edited)

Hello!

Down below you'll find the layout and some screenshots of my csgo wip map de_throne. Please let me know what you think of it.

Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=687093252

de_throne_a17_radar.jpg

The layout may seem familiar to you, it's basically the layout of an old 1.6 map but with many changes.

Spoiler

2016081201262_1.jpg

T Upper and Squeaky (in front of B)

20160812012638_1.jpg

inaccessible area next to Top of Mid

20160812012716_1.jpg

A site

20160812012733_1.jpg

in front of A site

20160812012750_1.jpg

Back of A site

20160812012818_1.jpg

T Ramp to Middle

20160812012847_1.jpg

B site

20160812012935_1.jpg

Middle

20160812012957_1.jpg

Throne Room aka Second Middle

Thanks for playtesting and your feedback!

Edited by MrRuck
  • 1 month later...
Posted

Here are some of my thoughts after the playtest:

7d656fb50506f244a1425c1bfb7efb74.png

I would also add that T-spawn could be more spread out and lead to different areas. Right now the connecting paths from T-spawn feel shifted to the left for some reason.

Happy mapping! :)

Posted (edited)

Hello fellas!

My map hasn`t gotten too much attention so I'll give it a little Bump bringing lots of new information to you!

The map has changed drastically in the past 2 months. The layout seems to be finally done (unless one last mapcore playtest comes to a different conclusion) and I can start detailing (already done in some areas) now. 

I appreciate your playtesting and your feedback so please keep on doing just that! (Ty Logic for the reply above, I did include some of your ideas) Thanks a lot for that!

Btw I updated the originial post so that you can see the actual screenshots and the current layout!

Here are the patch notes for the past updates:

Update: 12 Jun @ 4:17pm

-completely remade bombsite A
-changed and added some clip brushes

Update: 16 Jun @ 12:01am 

-changed A site again
-removed vents at B
-bug fixes

Update: 19 Jun @ 8:31pm

-B upper is now directly connected to CT
-added A background area
-added a room between B and connector for more cover for CTs
-added more cover for CTs on B and a way to get back up to CT spawn
-changed door on B, added some lights around the map for more visibility
-random small fixes

Update: 22 Jun @ 6:48pm

-small tweaks and fixes

Update: 20 Jul @ 11:40pm

-removed ladder to the "boost spot connecting CT Mid to T Mid
-connected the boost spot to the B Connector with stairs
-connected the middle boost spot to T Mid with a ramp so it's no longer a boost spot
-removed the A connector
-removed the rock dropdown from Back of A to the area in front of A
-removed the way leading from T Mid directly to B and replaced it with a new way leading from the throne to the area in front of B
-blocked of visibility from CT spawn to Back of A
-other small changes and fixes

Update: 23 Jul @ 9:10pm

-small fixes

Update: 12 Aug @ 1:22am

-added many more clips (still more to come!
-opened up B site (by about 88 units)
-opened up middle (128 units on the left and about 24 on the right)
-added some more cover around the map (for Ts if CTs rush)
-changed TRamp to Middle a little (dem rhymes)
-moved haycart at B
-closed down window in front of A and removed the wooden planks in front of it
-made pit at B inaccessible
-small fixes and changes

Edited by MrRuck

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