Logic Posted June 15, 2016 Report Posted June 15, 2016 5 hours ago, Vaya said: I'm going to try have a playtest tonight I demand a set time for this playtest! Quote
Vaya Posted June 21, 2016 Author Report Posted June 21, 2016 https://drive.google.com/open?id=0BzPweOEiM3XBc2I0Wmw3cW9odlE Another dropbox update. trying to make the T-entrance more visually inviting. Logic 1 Quote
Logic Posted June 21, 2016 Report Posted June 21, 2016 13 minutes ago, Vaya said: https://drive.google.com/open?id=0BzPweOEiM3XBc2I0Wmw3cW9odlE Another dropbox update. trying to make the T-entrance more visually inviting. We need pictures man! Motanum and lynx 2 Quote
Vaya Posted June 21, 2016 Author Report Posted June 21, 2016 ...will get some tonight. or you can see it with moving pictures if you're about Bevster, MaanMan, hgn and 5 others 8 Quote
Vaya Posted October 3, 2016 Author Report Posted October 3, 2016 I never did upload those pictures.... Anyway! This map will potentially be descended on tomorrow night as part of the reddit playtest. This is technically an old version of the map as @Bevielis is working on improving the architecture in the main VMF. Come join and play 'spot the nodraw!' with a couple 100 picky redditors http://steamcommunity.com/sharedfiles/filedetails/?id=580106862 Logic, Fnugz, Motanum and 1 other 4 Quote
Vaya Posted October 5, 2016 Author Report Posted October 5, 2016 Reddit was worth it! great fun and got a ton of feedback...amongst some less useful stuff. lots written down and taken onboard for the next iteration Project is probably going into hibernation until the end of the DOI contest. will see what comes out the other side... rosk, Logic, hgn and 1 other 4 Quote
Vaya Posted January 9, 2017 Author Report Posted January 9, 2017 Alright. Battered and bruised return from DOI. Loaded up this project again and pretty much hated everything about it. Terri and I are getting fired back up and want to be bolder when it comes to the art. Some of the ideas he's had are great and I can't wait to see what he makes. *Art pass to come - ignore lego block visuals* Current Gameplay changes: Rebuild mid to make it before more open and increase the gameplay options. I may make more changes to this soon as I'm not happy with the T-side entries CT entrance to mid- currently unroofed. This flows a lot better than it did before. It may be a little tight just now but gotta test Reception props rearranged for better flow. Area above reception opened up for more nade options. Other changes made based on the reddit playtest feedback include increasing T timing, fixing a bunch of clips and moving a packet of crisps. aiming for a new playtest soon. The art pass will come after the layout is solidified again based on my new higher standards. Fnugz, hgn, leplubodeslapin and 14 others 17 Quote
RA7 Posted January 9, 2017 Report Posted January 9, 2017 Less brightness and dirtier should make a bit more realistic imo. Vaya 1 Quote
Vaya Posted January 17, 2017 Author Report Posted January 17, 2017 http://steamcommunity.com/sharedfiles/filedetails/?id=580106862 New name/workshop updated. Artpass incoming after a couple playtests. Furiosa, Squad, Fnugz and 3 others 6 Quote
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