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Welll... Looks Nice.. but why do you ns guys allways have to use light colours like red and white in the all areas of the map?.

You do like Belgarion do!, damn why cant you find an own theme like ns_veil or eclipse.?

If i was you id make the light blue and green and some white colours.! Maybye because you think red and white is cool that is not the important with the map.

But i am glad too see someone coming up with a new ns map. Like James Dethridge did not so long time ago in this Level Gallery thread posting his map co serenity or what it calls like.

So dont think that only the lighting makes the map beautiful, yes of course it does but dont you ns mappers sometimes think about the story of the map or the architecture style of the map?

This map looks very overused of both red and both white color.

And showing random corridorshots that contains to the left half red colors and on the right side only white makes me feel that the map is the disneyland adventure downhill and uphill place with glowing lights everywhere.

And as i see on the last screenshot you tried to do some very strange orange beam. Why didnt you do it red like the map allready looks like. Why didnt you do that?

I am not pointing my finger to you... and i am not flaming you but sometimes the mapper need choose a style for the map.. and what it should looks like.

Keep up the good work because this looks like the biggest reply i made ever in my life here at mapcore.

So thanks, nexttime i wanna see some different random corridors with some cool lighting and not red and white walls with spots on.!

And where did the ... crates go! The skulks will die like hell when marines will run with heavy armor and supermachineguns down the corridors.

Omg.

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I'm with mino on this!!!

K the map looks cool but needs that special feature to make it stand appart. You got the right lighting intensity but the colors aren't that special. Brushwork is ok but not varied enough. For now it's only hallways with some cool pipes, red/white lights and nothing more.

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Im with mino~ and gins on this. Ns has a huge amount of custom maps, and two thirds of the maps, no body will remember them. This is becuase they all are the same. I give you props on the great architecture and diffrent lighting but it really needs some "umph" to make it stand out, and not be thrown into the endless pile of looka'like Ns maps.

So it boils down to: In technical aspects the map is well made, but if you do not put somthing special into it...well, it will just be another chink in the wall.

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Welll... Looks Nice.. but why do you ns guys allways have to use light colours like red and white in the all areas of the map?.

You do like Belgarion do!, damn why cant you find an own theme like ns_veil or eclipse.?

If i was you id make the light blue and green and some white colours.! Maybye because you think red and white is cool that is not the important with the map.

But i am glad too see someone coming up with a new ns map. Like James Dethridge did not so long time ago in this Level Gallery thread posting his map co serenity or what it calls like.

So dont think that only the lighting makes the map beautiful, yes of course it does but dont you ns mappers sometimes think about the story of the map or the architecture style of the map?

This map looks very overused of both red and both white color.

And showing random corridorshots that contains to the left half red colors and on the right side only white makes me feel that the map is the disneyland adventure downhill and uphill place with glowing lights everywhere.

And as i see on the last screenshot you tried to do some very strange orange beam. Why didnt you do it red like the map allready looks like. Why didnt you do that?

I am not pointing my finger to you... and i am not flaming you but sometimes the mapper need choose a style for the map.. and what it should looks like.

Keep up the good work because this looks like the biggest reply i made ever in my life here at mapcore.

So thanks, nexttime i wanna see some different random corridors with some cool lighting and not red and white walls with spots on.!

And where did the ... crates go! The skulks will die like hell when marines will run with heavy armor and supermachineguns down the corridors.

Omg.

Not too long ago "you" were also one of "these" NS mappers, making more or less generic NS maps ;)

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