ZeLzStorm Posted April 14, 2016 Report Posted April 14, 2016 (edited) Hey There! I've been working on this map for a short while now with a few friends and here's some progress we've made. (Everything is still early WIP) Feedback would be really appreciated on layout, gameplay and anything else. Some more info on the map: - I am the level designer, Hugh Ja$$ is working on custom assets / logo's (Special thanks to @Yanzl for access to Resorts assets. - Currently being used as placeholder to help visualize the theme) Theme: Modern Research Facility / Office Complex. Workshop Download Full Imgur Album Here are a few WIP Pictures: Edited April 14, 2016 by ZeLzStorm rosk, Vaya, Furiosa and 7 others 10 Quote
guerilla Posted April 15, 2016 Report Posted April 15, 2016 I like the layout alot.The only thing I could feedback about is the exit from the warehouse on the T->B Route remove the doors or shorten the railing so players can run through a bit easier. For an early state this map looks awesome and clean ! Quote
Shibou Posted April 15, 2016 Report Posted April 15, 2016 looks quite interesting and ver progressed for a greybox map. I'll defenitly give it a closer look. Quote
ZeLzStorm Posted April 16, 2016 Author Report Posted April 16, 2016 Workshop Page updated with feedback from play-test google sheet. (Stairs are now clipped) - Depending on tomorrows play-test, there may be major changes to A site too. But we will wait until then. Quote
'RZL Posted April 16, 2016 Report Posted April 16, 2016 8 hours ago, ZeLzStorm said: Workshop Page updated with feedback from play-test google sheet. (Stairs are now clipped) - Depending on tomorrows play-test, there may be major changes to A site too. But we will wait until then. Alright, thanks for clipping the stairs. I accidentally changed the date to the wrong day. The playtest will be on Sunday, the 17th of April and not on Saturday the 16th. Vaya 1 Quote
ZeLzStorm Posted April 16, 2016 Author Report Posted April 16, 2016 26 minutes ago, 'RZL said: Alright, thanks for clipping the stairs. I accidentally changed the date to the wrong day. The playtest will be on Sunday, the 17th of April and not on Saturday the 16th. Alright thats cool with me thanks in advance for letting me know! Quote
Bøttn Posted April 16, 2016 Report Posted April 16, 2016 (edited) Hey man! Rly nice work here! My first impression is that i like the level disigne, very clean and easy to learn. One thing i was thinking when i was running around was that i felt abit claustrophobic running from T-spawn to A-site. Could mabye make some open spaces. Like the drop place could mabye be outside. Then the T's can also use this place to throw smokes or flashes into the A-site. Looking forward to new updates on this map! Edited April 16, 2016 by Bøttn lynx 1 Quote
ZeLzStorm Posted April 16, 2016 Author Report Posted April 16, 2016 (edited) Updated the map with these changes: HUD Changes: - New Radar Added to better represent playable areas.A Site Changes: - Moved lockers to be a CT sided position (Boost is possible) - Old Locker position now changed to be a T Entrance to Platform. - Old Platform now closed. - Adjusted some prop placements.B Site Changes: - Removed railings from B Lobby area. (Faster timings) Pictures showing some changes: Edited April 16, 2016 by ZeLzStorm Quote
ZeLzStorm Posted May 17, 2016 Author Report Posted May 17, 2016 Another update on the Workshop and full Imgur Album are now live. Klassic, SPY_JOHN, lynx and 1 other 4 Quote
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