InsaneSingingBlender Posted April 10, 2005 Report Posted April 10, 2005 http://www.artificialstudios.com/screen ... pic=b1.jpg holy crap, this looks like a render. that c# scripting stuff will be cool for me, cause im taking a c# class next year. and that network mapping thing sounds sex. imagine a map being worked on by all of mapcore at the same time
DaanO Posted April 10, 2005 Report Posted April 10, 2005 Hah, i bet it would look like a Nipper map in the end
ginsengavenger Posted April 10, 2005 Report Posted April 10, 2005 six people pulling the same vertex in different directions
DaanO Posted April 10, 2005 Report Posted April 10, 2005 My sensitivity is like low so i'd lose so no thanks
KungFuSquirrel Posted April 11, 2005 Report Posted April 11, 2005 imagine a map being worked on by all of mapcore at the same time It's crazy enough with multiple people working on the same map at different times. I've always been put off by the prospect of networked editing; always seems like a "look what we can do" feature rather than anything particularly useful. However, looking at it from a gameplay perspective rather than a development perspective I'm sure that code could be used for some, ah, interesting set-ups oh yeah there is a freeware 3d engine out that has that kind of network mappinh too. I havnt checked it out yet but i heard its real cool and fun if only i can come up with its name :/ Cube?
von*ferret Posted April 11, 2005 Report Posted April 11, 2005 I cant' imagine multiple people working on the same level. What if it crashed? WOudl the program for everyone crash? Would the file become corrupt? Wtf. i'm having problems with the unreal ed crashing when I simply press undo.
mike-0 Posted April 12, 2005 Report Posted April 12, 2005 I cant' imagine multiple people working on the same level. What if it crashed? WOudl the program for everyone crash? Would the file become corrupt? Wtf. if i understand this correctly, everyone is working on the same level at the same time? So couldnt some jackass just delete things like brushes or whatever this engine uses when someone puts them in?
Fullauto Posted April 12, 2005 Report Posted April 12, 2005 Only if he wanted to get fired. My guess is its intended so that you can have one guy working on a layout, another texturing and another placing props and sorting lighting or similar. Sounds a bit gimmiky imo.
Hourences Posted April 12, 2005 Report Posted April 12, 2005 Its how most MMORPGs work, and how for example morrowind was made. The world is split in to cells most likely which can be editted seperatly yet realtime. map<>level There are multiple ways to pull that off, for killzone and shellshock both action games with standard standalone maps we had a layer system. Everything was a layer, vegitation, buildings, gameplay objects etc. so you could have 1 guy edit the vegi layer while someone else is editting the buildings, then you save all and in game its all assembled in to 1 big thing then Has its positive and negative points
FrieChamp Posted April 12, 2005 Report Posted April 12, 2005 Its how most MMORPGs work, and how for example morrowind was made. The world is split in to cells most likely which can be editted seperatly yet realtime. map<>level There are multiple ways to pull that off, for killzone and shellshock both action games with standard standalone maps we had a layer system. Everything was a layer, vegitation, buildings, gameplay objects etc. so you could have 1 guy edit the vegi layer while someone else is editting the buildings, then you save all and in game its all assembled in to 1 big thing then Has its positive and negative points Re-reading the passage in the interview, it might be quite possible that he's actually talking about a simple layer system
Defrag Posted April 12, 2005 Report Posted April 12, 2005 It'd be awesome if you could be on voicecomms (ventrillo or your preferred choice) while trying out ideas and details, constantly discussing things. I'd love it.
FrieChamp Posted April 13, 2005 Report Posted April 13, 2005 It'd be awesome if you could be on voicecomms (ventrillo or your preferred choice) while trying out ideas and details, constantly discussing things. I'd love it. Or constantly arguing things
JAL Posted April 13, 2005 Report Posted April 13, 2005 A very beautiful engine no doubt. I hope someone can produce some good games on it.
Argyll Posted April 14, 2005 Report Posted April 14, 2005 Looks way too artificial to be called 'Reality' engine. I'm more impressed with Source than this.
Recommended Posts