rosk Posted April 8, 2016 Report Posted April 8, 2016 (edited) GO TO THE BOTTOM FOR NEWER SCREENSHOTS Hi everyone, This is my map Quarry. As you can tell its in a very early state. I have been making changes and updates thanks to the feedback from some other people. I am uncertain about some parts of my map for instance the layout is rather square and could use some more interesting elements to it. The skybox is Dust 2 because I have had to change map files a few times to get the spawns working. You may be wondering why Terrorists are attacking and destroying a quarry? Spoiler Terrorists worked with a team to steal money from a bank. The people that they work with betrayed the terrorists not giving them money. The money that the team got is then being used to buy a quarry to recycle the money. Therefore the terrorists are showing they are not happy with what the team have done so they are trying to get it back. Thanks for reading! An early version is currently on the workshop, I have not packed the textures but they do not impact the current version. I am currently re-naming the map, my first ideas are "Concave" which is another term for quarry. Overview Spoiler Edited September 10, 2016 by rosk Vorontsov, hgn, Bevster and 1 other 4 Quote
Squad Posted April 8, 2016 Report Posted April 8, 2016 (edited) Just want to let you know that de_quarry is also an old map that was supposed to be released with CS:CZ, but didn't make it and was released as a custom map afterwards. It might confuse people if you'd go with the same name. Edited April 8, 2016 by Squad Quote
rosk Posted April 8, 2016 Author Report Posted April 8, 2016 Just now, Squad said: Just want to let you know that de_quarry is also an old map that was supposed to be released with CS:CZ, but didn't make it and was released as a custom map afterwards. It might confuse people if you'd go with the same name. I am re-considering the name, I will look at real names of Quarrys soon or other names it can be. Thanks for letting me know! Quote
laminutederire Posted April 8, 2016 Report Posted April 8, 2016 I think you could smooth lighting a bit to have less contrast to make the visibility a bit better Quote
rosk Posted April 8, 2016 Author Report Posted April 8, 2016 39 minutes ago, laminutederire said: I think you could smooth lighting a bit to have less contrast to make the visibility a bit better Yeah I have all my settings for compile on fast and no Vis because it took far too long to compile when on the highest. laminutederire 1 Quote
Vorontsov Posted April 8, 2016 Report Posted April 8, 2016 Just name it quarry. Looking nice, I didn't expect this at least. Did Terri make the two vehicles? They look neat-o. rosk 1 Quote
rosk Posted April 8, 2016 Author Report Posted April 8, 2016 Just now, Vorontsov said: Just name it quarry. Looking nice, I didn't expect this at least. Did Terri make the two vehicles? They look neat-o. The vehicles where in the latest update, the cement compound I think Vorontsov 1 Quote
rosk Posted April 15, 2016 Author Report Posted April 15, 2016 (edited) Some changes: Some custom rock models should be soon, Terri offered to make them An overview of the map, some of the entrances are covered up (Mid to B site) B bombiste has got some small detail added to it, different buildings into the background: Some rocks have been added to the perimeter of the map: A large factory near CT spawn: Edited April 16, 2016 by rosk JustFredrik, Vorontsov and hgn 3 Quote
guerilla Posted April 16, 2016 Report Posted April 16, 2016 Look quite nice for a very new map. But on CT-Spawn you can jump over the barrier and hide behind the CT-Cars. I think it's because you compile on low settings but there were a few texture bugs with the displacements : Anyways nice map and good luck ! rosk 1 Quote
rosk Posted April 16, 2016 Author Report Posted April 16, 2016 (edited) 3 hours ago, guerilla said: Look quite nice for a very new map. But on CT-Spawn you can jump over the barrier and hide behind the CT-Cars. I think it's because you compile on low settings but there were a few texture bugs with the displacements : Anyways nice map and good luck ! I belive that one is a custom one, I don't think I packed it properly, Anyways thanks for the feedback! Also I was missing a clip brush from CT spawn, that was a mistake Edited April 16, 2016 by rosk Quote
rosk Posted April 26, 2016 Author Report Posted April 26, 2016 Some new screenshots hoistenize, VIOLATION, lynx and 8 others 11 Quote
rosk Posted June 1, 2016 Author Report Posted June 1, 2016 New screenshots I've mostly been trying to make dull areas more interesting with some new background scenery plus some close up things. I've also been making the walls of the map higher so it almost represents a real quarry JSadones, Teddy Graham, Vaya and 11 others 14 Quote
blackdog Posted June 2, 2016 Report Posted June 2, 2016 Wow there's lot of stuff in there! I seem to notice you've created some polygonal windows? They look a bit weird, as well the tunnel stands out even in the bird eye shot because is improperly shaped rosk 1 Quote
rosk Posted June 2, 2016 Author Report Posted June 2, 2016 1 hour ago, blackdog said: Wow there's lot of stuff in there! I seem to notice you've created some polygonal windows? They look a bit weird, as well the tunnel stands out even in the bird eye shot because is improperly shaped The tunnel is only a place holder for now. I am going to model a tunnel for a future version. I know that the windows look somewhat weird, this is most likely because I made them from brushes, I will remake these also. Thanks for the feedback! Quote
rosk Posted July 27, 2016 Author Report Posted July 27, 2016 Latest screenshots: VIS is off for these ones. Mid is currently the only bit still in greybox inside the map! Some rooms looked to dark so here is an SDK one: Currently I am trying remove all of the off grid brushes from my map, I think that is what is causing the problem, I will post those screenshots as soon as possible! Also I might need some suggestions for detailing because all of it looks way to similar together. hgn, Lizard, Fnugz and 6 others 9 Quote
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