Serialmapper Posted April 2, 2016 Report Posted April 2, 2016 (edited) Long story short: I'm working on this map, and I'm trying to make a certain customsound.wav be triggered by breaking a func_breakable entity. However it does not work no matter what i tried. I'm using two entities : ambient_generic (named customsound) and a func_breakable entity (named window). In the output of the func_breakable entity i set the following parameters from the drop down list: Onbreak, the target (named customsound), via this input: playsound, selected fire once only. If someone knows another method maybe using a logic_auto entity i'll appreciate to share me the proper settings. thank you! Edited April 3, 2016 by Serialmapper Breadbird 1 Quote
Serialmapper Posted April 3, 2016 Author Report Posted April 3, 2016 Problem solved by typing into csgo console: snd_rebuildaudiocache Squad, will2k and Breadbird 3 Quote
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