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Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 2 Submissions

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Full Name: Ryan Dunnison

Nickname: Ryan Dunnison

Map: DM-AlpineRetreat

Download: https://www.dropbox.com/s/glw87id0vz03rsp/DM-AlpineRetreat-WindowsNoEditor.pak?dl=0

I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).

Screenshots:

Map.pngAlpineRetreat.png

Comments: Well this was a fun challenge. It's not quite where I'd like it to be, but with the time I had I think this worked out pretty well. At least the look and feel is there, and I think the gameplay is fun. I just wish I was a decent modeler to get some of the meshes I want in there.

When I heard Showdown, I immediately thought about a shootout situation, I purposefully placed the weapons in the center of the map but in separate locations to create a standoff-like situation. It also makes for some very chaotic fights with bots.

Edited by Ryan Dunnison

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Full Names: Clément Dubarry / Kevin Pinson
Nicknames: DubYYY / huitmottes
Map: DM-Silo
Download: https://drive.google.com/folderview?id=0B7D31QGF5YRNbVZ2WURtOVU0VkE&usp=sharing

Comments:
Well... It was one hell of a challenge ! 
Being our first real experience designing an unreal map, we had to work hard to understand and play with the core mechanics for a while.
The blocking/testing phase was fun and we definitely learned a lot on different subjects. We managed to do what we wanted in a really short period of time.
The meshing/lighting phase was definitely the hardest one for us. We may have artistic desires and goals but we're definitely not environment artists neither lighting experts :P

Anyways, we did it! :D
Thanks to mapcore, epic games and you guys for the support!
 

- (for those who might be interested) Just a few more words on our intentions  -

After analyzing the team showdown game mode, we approached our design thinking about strategical and tactical decisions based on teamwork and communication.

The "Chose your spawn" phase was the first thing we liked and tackled. 
We wanted to put players in situations where they would have to think. (Not think as in "Hey, I like this weapon so I'm gonna spawn here", but try to add a strategical layer to it.) 
The "only 6 spawn points" was a natural way to go once we had that in mind.

E.G
We have 2 buildings called "towers" they each have 3 floors
    - 2 spawn points on the middle floor
    - 1 weapon on the last floor
    - 1 weapon on the first floor

With a situation like this, when teams are planning their spawns we wanted them to ask themselves:
- Should we put 2 players in this tower, securing those 2 weapons?
- Should we put 1 player, play safe and grab *this* weapon?
- Should we put 1 player and directly aggress the other team?
- Should we give this building to the other team and concentrate on the other one?

We tried our best to always have the strategical aspect in consideration for any decisions we made. I hope we succeeded!

tl;dr: strategical and tactical oriented

 


PS: I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula )

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Full Name: Jesus Blasco

Nickname: Krashja

Map: DM-Deuterium

Download:  https://mega.nz/#!ZYA2UDjI!m4y9wCTvYo1PfetQ7BZcP8aEesBuBPr_3XwbRw-ZU0M

Download(Alternative): https://drive.google.com/file/d/0B4mWhnzMp-rHTGdpNXJPdlhrLUU/view?pref=2&pli=1

 

This was my first entire map I made, was a hard process but learned a lot! :D

 

“I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”

 

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Edited by krashja

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Full Name: Martin Fay

Nickname: MauL

Map: DM-Maelstrom_RC1

Download: https://drive.google.com/open?id=0B0adLMAJdQYgSmFuaVlsVkRPTFU

Alternate Download: https://redirect.mpforums.com/ut4/users/UnrealCarnagef60a/DM-Maelstrom_RC1-WindowsNoEditor.pak 

I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).

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Edited by MauL

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“I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula )."

My first map on UE4, learned a lot while making this; good times! Cheers for the contest and good luck to everyone.

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I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).

This was a really great learning experience, thanks for the contest!

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Edited by Mangley

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  • Daniel Batten (MonsOlympus)
  • Phobos Moon (aka DM-Phobos3)
  • Download Link (298.43MB)

I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula )

 

This is about as good as this one will get for the contest, I know theres so much more I want to improve on and being my first ever game environment Im really pleased with where Im at.
Thanks everyone, Ive had fun working on this map so far, its really close to my initial vision and Ive never attempted something quite so ambitious, looking forward to pushing forward on this :-D

Edited by MonsOlympus

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Name: Łukasz Maj & Sebastian Nowak

Nickname: Rusk / SN3D

Map Name: DM-Dome

Download Link: https://www.dropbox.com/s/kutf4g5097jtx04/DM-Dome-WindowsNoEditor.pak?dl=0

“I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”

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Edited by Rusk

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Name: Mitch Mitchell

Nickname: Mitch Mitchell

Map Name: "Formidable"

Download: https://www.dropbox.com/s/ykydunmx77tqt6a/DM-Formidable_RC1-WindowsNoEditor.pak?dl=0

“I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”

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As part of this submission, I am including the Level Design Document PDF, as recommended, available here:
 

 

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We have 30 submissions and they are looking very promising. This thread is now locked since the deadline has passed. We've got a lot of work to do and I'll inform everybody on how we're moving forward as soon as possible. Be sure to keep an eye on our forums and social media regarding any updates. For now, relax and take a breather because you deserve it!

EDIT:  I've unlocked the thread and extended the deadline to 23:00 GTM+1. No exceptions after that.

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