Bearplane Posted July 4, 2016 Report Share Posted July 4, 2016 Full Name: Ben Hewer Nickname: Bearplane Map: DM-Royale Download: https://www.dropbox.com/s/j0eecz94r3avsvm/DM-Royale-v04.pak?dl=0 I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula). Sprony and krashja 2 Link to comment Share on other sites More sharing options...
Ryan Dunnison Posted July 4, 2016 Report Share Posted July 4, 2016 (edited) Full Name: Ryan Dunnison Nickname: Ryan Dunnison Map: DM-AlpineRetreat Download: https://www.dropbox.com/s/glw87id0vz03rsp/DM-AlpineRetreat-WindowsNoEditor.pak?dl=0 I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ). Screenshots: Comments: Well this was a fun challenge. It's not quite where I'd like it to be, but with the time I had I think this worked out pretty well. At least the look and feel is there, and I think the gameplay is fun. I just wish I was a decent modeler to get some of the meshes I want in there. When I heard Showdown, I immediately thought about a shootout situation, I purposefully placed the weapons in the center of the map but in separate locations to create a standoff-like situation. It also makes for some very chaotic fights with bots. Edited July 4, 2016 by Ryan Dunnison Sprony and krashja 2 Link to comment Share on other sites More sharing options...
huitmottes Posted July 4, 2016 Report Share Posted July 4, 2016 Full Names: Clément Dubarry / Kevin PinsonNicknames: DubYYY / huitmottesMap: DM-SiloDownload: https://drive.google.com/folderview?id=0B7D31QGF5YRNbVZ2WURtOVU0VkE&usp=sharing Comments: Well... It was one hell of a challenge ! Being our first real experience designing an unreal map, we had to work hard to understand and play with the core mechanics for a while. The blocking/testing phase was fun and we definitely learned a lot on different subjects. We managed to do what we wanted in a really short period of time. The meshing/lighting phase was definitely the hardest one for us. We may have artistic desires and goals but we're definitely not environment artists neither lighting experts Anyways, we did it! Thanks to mapcore, epic games and you guys for the support! - (for those who might be interested) Just a few more words on our intentions - After analyzing the team showdown game mode, we approached our design thinking about strategical and tactical decisions based on teamwork and communication. The "Chose your spawn" phase was the first thing we liked and tackled. We wanted to put players in situations where they would have to think. (Not think as in "Hey, I like this weapon so I'm gonna spawn here", but try to add a strategical layer to it.) The "only 6 spawn points" was a natural way to go once we had that in mind. E.G We have 2 buildings called "towers" they each have 3 floors - 2 spawn points on the middle floor - 1 weapon on the last floor - 1 weapon on the first floor With a situation like this, when teams are planning their spawns we wanted them to ask themselves: - Should we put 2 players in this tower, securing those 2 weapons? - Should we put 1 player, play safe and grab *this* weapon? - Should we put 1 player and directly aggress the other team? - Should we give this building to the other team and concentrate on the other one? We tried our best to always have the strategical aspect in consideration for any decisions we made. I hope we succeeded! tl;dr: strategical and tactical oriented PS: I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ) krashja, Squeebo and Sprony 3 Link to comment Share on other sites More sharing options...
Heresiarch Posted July 4, 2016 Report Share Posted July 4, 2016 Full Name: Matthew Beal Nickname: Heresiarch Map: DM-Unsaved (Previously used working title DM-H09) Download: https://www.dropbox.com/s/1c4j49xbqo26dje/DM-Unsaved-WindowsNoEditor.pak?dl=0 Development Thread: https://www.epicgames.com/unrealtournament/forums/showthread.php?23820-DM-H09-(Mapcore-TSD-Submission) I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ). phantazm11, Sigma, Squeebo and 10 others 13 Link to comment Share on other sites More sharing options...
krashja Posted July 4, 2016 Report Share Posted July 4, 2016 (edited) Full Name: Jesus Blasco Nickname: Krashja Map: DM-Deuterium Download: https://mega.nz/#!ZYA2UDjI!m4y9wCTvYo1PfetQ7BZcP8aEesBuBPr_3XwbRw-ZU0M Download(Alternative): https://drive.google.com/file/d/0B4mWhnzMp-rHTGdpNXJPdlhrLUU/view?pref=2&pli=1 This was my first entire map I made, was a hard process but learned a lot! “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).” Edited July 4, 2016 by krashja Sprony, MauL and Mangley 3 Link to comment Share on other sites More sharing options...
NATO Posted July 4, 2016 Report Share Posted July 4, 2016 (edited) Full Name: Christopher Morris Nickname: NATO_chrisjm Map: DM-Vacant_RC1 Download: https://drive.google.com/open?id=0B1_rNuwdX5B5T3NIalRwWVRSVkU Alt Download: https://dl.dropboxusercontent.com/u/17178202/DM-Vacant_RC1-WindowsNoEditor.pak (If both of these timeout I can provide a 3rd link via PM, I just don't want the bandwidth on my website to get overloaded) Development Thread: https://www.epicgames.com/unrealtournament/forums/showthread.php?23678 MD5: ec08aa78c73b30d0d4bc3272092d2474 Dir: /Game/Maps/DM-Vacant/DM-Vacant_RC1 I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ). Edited July 4, 2016 by NATO Squeebo, MauL, tidu and 15 others 18 Link to comment Share on other sites More sharing options...
MauL Posted July 4, 2016 Report Share Posted July 4, 2016 (edited) Full Name: Martin Fay Nickname: MauL Map: DM-Maelstrom_RC1 Download: https://drive.google.com/open?id=0B0adLMAJdQYgSmFuaVlsVkRPTFU Alternate Download: https://redirect.mpforums.com/ut4/users/UnrealCarnagef60a/DM-Maelstrom_RC1-WindowsNoEditor.pak I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ). Edited July 4, 2016 by MauL Bevster, TheGlecter, krashja and 4 others 7 Link to comment Share on other sites More sharing options...
Squeebo Posted July 4, 2016 Report Share Posted July 4, 2016 Carsten Booth Squeebo DM-Chasm Download Link: https://drive.google.com/open?id=0Bw0uQ365Jjm3cmhHQTVYYjdOdEU Alternate Download Link: https://www.dropbox.com/s/phehrovtgn6vekt/DM-Chasm-WindowsNoEditor.pak?dl=0 “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula )." My first map on UE4, learned a lot while making this; good times! Cheers for the contest and good luck to everyone. Corwin, Brando, 'RZL and 3 others 6 Link to comment Share on other sites More sharing options...
tidu Posted July 4, 2016 Report Share Posted July 4, 2016 Ryan Garis tidu DM-Exo Download Link: https://drive.google.com/open?id=0B0pKhlepeCgtUkVUb3ZzalFQQU0 “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula )." I enjoyed the contest a lot! Thanks for hosting it! Sigma, Sprony and MauL 3 Link to comment Share on other sites More sharing options...
Mangley Posted July 4, 2016 Report Share Posted July 4, 2016 (edited) Name: Lewis Palfrey Nick: Mangley Map: DM-Oxide Download link: https://www.dropbox.com/s/e501lwga45keomn/DM-Oxide-Beta1-WindowsNoEditor.pak?dl=0 I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ). This was a really great learning experience, thanks for the contest! Edited July 4, 2016 by Mangley Sprony 1 Link to comment Share on other sites More sharing options...
MonsOlympus Posted July 4, 2016 Report Share Posted July 4, 2016 (edited) Daniel Batten (MonsOlympus) Phobos Moon (aka DM-Phobos3) Download Link (298.43MB) I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ) This is about as good as this one will get for the contest, I know theres so much more I want to improve on and being my first ever game environment Im really pleased with where Im at. Thanks everyone, Ive had fun working on this map so far, its really close to my initial vision and Ive never attempted something quite so ambitious, looking forward to pushing forward on this Edited July 4, 2016 by MonsOlympus Sprony 1 Link to comment Share on other sites More sharing options...
Rusk Posted July 4, 2016 Report Share Posted July 4, 2016 (edited) Name: Łukasz Maj & Sebastian Nowak Nickname: Rusk / SN3D Map Name: DM-Dome Download Link: https://www.dropbox.com/s/kutf4g5097jtx04/DM-Dome-WindowsNoEditor.pak?dl=0 “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).” Edited July 4, 2016 by Rusk 'RZL, Sprony, Jenn0_Bing and 2 others 5 Link to comment Share on other sites More sharing options...
Mitch Mitchell Posted July 4, 2016 Report Share Posted July 4, 2016 Name: Mitch Mitchell Nickname: Mitch Mitchell Map Name: "Formidable" Download: https://www.dropbox.com/s/ykydunmx77tqt6a/DM-Formidable_RC1-WindowsNoEditor.pak?dl=0 “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).” As part of this submission, I am including the Level Design Document PDF, as recommended, available here: Spoiler https://www.dropbox.com/s/s3h0ieby3j8k4rw/Formidable_Level_Design_Document.pdf?dl=0 Squeebo and Sprony 2 Link to comment Share on other sites More sharing options...
Sprony Posted July 4, 2016 Author Report Share Posted July 4, 2016 We have 30 submissions and they are looking very promising. This thread is now locked since the deadline has passed. We've got a lot of work to do and I'll inform everybody on how we're moving forward as soon as possible. Be sure to keep an eye on our forums and social media regarding any updates. For now, relax and take a breather because you deserve it! EDIT: I've unlocked the thread and extended the deadline to 23:00 GTM+1. No exceptions after that. Link to comment Share on other sites More sharing options...
Crafty Posted July 4, 2016 Report Share Posted July 4, 2016 (edited) Name: Baxter Broderick Nick: Crafty Map name: DM-Quay “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ). Download: https://mega.nz/#!qwdATbLT!Ui6bRgw_8DBH_FhynijgQ-IZKbKi6cC8nMvZnUYBUaQ PS: Due to editor troubles I was unable to build the lighting. Edited July 4, 2016 by Crafty Sprony 1 Link to comment Share on other sites More sharing options...
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