epicjoebob Posted May 2, 2016 Report Posted May 2, 2016 (edited) Amos Byrne epicjoebob Supercollider The textures are garbage, I imported the meshes from Maya and I'm more looking for feedback on the design and layout of the map right now. They'll be updated in phase 2. There's a document in the download with screenshots and information about the level. Download link to .pak file and documentation. “I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula).” Edited May 17, 2016 by epicjoebob
Charlie Carucci Posted May 2, 2016 Report Posted May 2, 2016 (edited) Name: Charlie Carucci Nickname: quesofiesta Map name: Dusk Estate Download: https://mega.nz/#!MlIVEC7L!bLYj8RMJODJ2X_sxFk6rfhPAP2AO7e-DnXR_ypD6iSk (Version 4.12) Disclaimer: I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ) Edited May 21, 2016 by Charlie Carucci
Firefunbro Posted May 2, 2016 Report Posted May 2, 2016 (edited) Name: Matthew M Nickname: Firefunbro Map Name: Colosso Download: https://mega.nz/#F!qlAAjBIJ!fgF5Doe6TeUZL85CjglUdA Disclaimer: I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ). Edited June 26, 2021 by Firefunbro Added screenshots.
Cryobeam Posted May 2, 2016 Report Posted May 2, 2016 (edited) Kim Velasquez / Blair Scott Nickname: Cryobeam Map Name: DM - Dreadstorm DL Link "I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).” Working with a small team on this headed by the artist. Am already seeing some tweaks and changes needed for Phase 2. The ultimate goal will be a floating train station level with warp points and more defense points. All feedback welcome. Edited May 3, 2016 by Cryobeam AlexM and RaVaGe 2
0Azimuth Posted May 2, 2016 Report Posted May 2, 2016 (edited) Full Name: Kai Godfrey Nickname: 0Azimuth Map Name: ShipRekt Download Link: https://dl.dropboxusercontent.com/u/39726389/DM-ShipRekt-WindowsNoEditor.pak Download Link should be updated to newest version of UT - all set for playtesting! According to rumor, .pak maps that were set to Showdown weren't working, so I pak'd this without a gamemode override, and hopefully it works. The map takes place on a ship in space that cut cut in half and is now mostly destroyed. It plays with the spatial relation between tight, dramatic, tense indoor areas and wide open maneuverable outer-space areas. It was loosely inspired by UT3's Deimos. Areas in space feature (hopefully still balanced) lower gravity, creating some interesting opportunities with wall dodging - also, audio works different depending on whether you're inside the ship or outside. Just for fun. EDIT: Given that I'm still exhausted, I haven't had a chance to fly around the map and nab a half dozen or so screenshots. Attached, however, is the picture used in the level thumbnail, which should at least help communicate the theme I'm going for. Time permitting, I'll update this later with more screenshots or a demo video. “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).” Edited May 16, 2016 by 0Azimuth
FACH Posted May 2, 2016 Report Posted May 2, 2016 (edited) Full Names: Denis Sharudin, Kirill Molchanov Nickname: DENTNT, FACH Map Name: DM-Karusel Download Link: DM-KaRUSel Engine Version 4.12.0 I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ). ADD: The main feature of this map is 2 movers that are rotated around the map in the revers directions. That gives quick movement on map. You may always see an enemy on the area and kill him, if you may shoot accurately between the elements of different structures.P.S. Sorry for my English:) Old version: Spoiler Edited May 16, 2016 by FACH RaVaGe, Corwin and AlexM 3
Keiran.Kozlowski Posted May 2, 2016 Report Posted May 2, 2016 Your full name: Keiran Kozlowski Your nick name: GetJinxt Map name: DM-redbeard Download link: https://www.dropbox.com/s/b4uuaxhas0xrnyh/DM-redbeard-WindowsNoEditor.pak?dl=0 This is my first shot at a FPS map, let alone multiplayer in general. Having some issues with collision as I usually work with level kits, but I'll try to sort it out a bit more during phase 2. Any feedback is welcome!
huitmottes Posted May 2, 2016 Report Posted May 2, 2016 (edited) Name: Clement Dubarry & Kevin Pinson Nickname: DubYYY & huitmottes Map name: DM-Silo Map & Design documentation download: https://drive.google.com/open?id=0B7D31QGF5YRNcVVrazdCSW0wVGc Hello ! We are two designers from France and here is our submission for this contest. This is our first Unreal map, we designed it and created the blockout within two weeks. Our intentions were to match the specifities of the team showdown mode by having strategical & tactical elements on top of the basic UT mechanics. It was a pretty intense but nonetheless enjoyable experience and we're happy to carry on to the next stage. Down below are some screenshots of the blockout as it is for now. EDIT 1: I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ). EDIT 2: Uploaded rebuild of the map with new tool. Good luck everyone and have fun! Edited May 16, 2016 by huitmottes Added disclaimer RaVaGe, 2d-chris and AlexM 3
Mitch Mitchell Posted May 2, 2016 Report Posted May 2, 2016 (edited) Full Name: Mitch Mitchell Nickname: Mitch Mitchell Map Name: Formidable Link: https://ut.rushbase.net/MitchMitchell/DM-Formidablev3-WindowsNoEditor.pak Theme: Nevada research facility Additional points: As per the rules and guidelines of the competition, this map is primarily a Showdown map, which can be used for Deathmatch as a secondary. “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).” Edited May 2, 2016 by Mitch Mitchell clarity and grammar, and more rules
LandAquaman Posted May 2, 2016 Report Posted May 2, 2016 (edited) Name: Oliver Jones Nickname: LandAquaman / eBoLa Map name: DM-Plaster Download: https://ut.rushbase.net/LandAquaman/DM-Plaster_shellv1-WindowsNoEditor.pak https://www.dropbox.com/s/3roc7uhv7bivju5/DM-Plaster_shellv2-WindowsNoEditor.pak?dl=0 I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula ). Edited May 17, 2016 by LandAquaman added eula agreement, updated download link and recooked to may 12 build tidu and RaVaGe 2
Huggasaurus Posted May 2, 2016 Report Posted May 2, 2016 (edited) Name: Jack Fahey Nickname: Huggasaurus Map Name: SD-CrissCross Download Link: https://mega.nz/#!j5FVBBYA!dfqvvIN_ep_elxp0wh-mejHtMmaPK00eyUJUMHxm-1s “I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula).” Edited May 16, 2016 by Huggasaurus
HurracioDurrski Posted May 2, 2016 Report Posted May 2, 2016 (edited) Name: Petr Švenda Nickname: Hurracio Durrski Map Name: DM-Forgotten Map Download: https://www.dropbox.com/s/17s40ih7ky2uccm/DM-Forgotten_v0-1-WindowsNoEditor.pak?dl=0 “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).” ________________________________________________________________________________________________ Hey, managed to make working map over the weekend on last moment so here it is gameplay test: xxxxxxxxxxx Edited May 2, 2016 by HurracioDurrski RaVaGe, poLemin and Squeebo 3
Marcus Slaughter Posted May 2, 2016 Report Posted May 2, 2016 Name: Alex Frey Nickname: Marcus Slaughter Map Name: DM-Redshift https://www.dropbox.com/s/61ajin9y0xolmju/DM-AlexanderFrey-RedshiftCopy-WindowsNoEditor.pak?dl=0 2d-chris and RaVaGe 2
Lyrtzz Posted May 2, 2016 Report Posted May 2, 2016 (edited) Name: Adam Wrange & Ludwig Lindstål Nickname: Lyrtzz & Lui Map name: DM_DesertArena Download link: https://dl.dropboxusercontent.com/u/64952396/SD_Pitfight-WindowsNoEditor.pak We aimed for a cirkular arena with a lot of chances to use smart movement and traverse the map, but at the same time use classic Unreal Tournament elements. It is in a lot tighter than other maps but we see it would work for a high adrenline Showdown. I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ). Update with new Download link Edited May 16, 2016 by Lyrtzz NEW UT version RaVaGe and 2d-chris 2
Sjonsson Posted May 2, 2016 Report Posted May 2, 2016 (edited) Name: Stefan Jonsson Nickname: Sjonsson Map: TS-SwampFortress Download: https://www.dropbox.com/s/uqcqs43u7nhzp88/TS-SwampForts.umap?dl=0Art (to come later) by: Jacob Lind (Kaboj, not-yet Mapcore registered)I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ). ---------------------------UPDATED DOWNLOAD FOR PLAYTESTING:https://www.dropbox.com/s/pmo7lu8tukol1cs/TS-SwampForts-WindowsNoEditor.pak?dl=0 ---------------------------Description: The goal with the map is to make use of the Slide mechanic in multipleways, one of them being the slides which can be seen in the second picture. The goal with the aesthetic is a tree-top fortress, kind of like the Ewoks in Starwars but instead set in a swampy jungle valley with mountaintops embracing the map. Beneath the fortress there will also be a running river. Another thing we are going for with the aesthetic of the fortress is make-shift treehouse architecture. More to come!Topdown Mid-section of the map Fortress (Top-Left Corner) Edited May 15, 2016 by Sjonsson RaVaGe, 2d-chris and hgn 3
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