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Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 1 Submissions

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UPDATE 14-05-16:

Well everybody, by now you know what caused the delay for play-testing. We we're waiting for the new build to come out. This means you all have to recook your submissions. Please update your phase 1 submission post with a download link to your latest, recooked, build. We'll be sending Epic the list this Monday evening (22:00 GMT+1). Make sure you've updated your submission post by then. Everybody that fails to do so, or who has not yet included the disclaimer text, we'll not see his/her map on the Epic hub for play-testing.

As soon as the list is done, I'll inform you all on how we'll continue. In the mean time, keep building guys/girls!

PS: The above is purely optional. If you do not wish to have your map play-tested, then don't bother. This doesn't mean you're disqualified.

_________________

UPDATE 02-05-16:

Phase 1 has officially come to an end. This thread is now closed. I want to ask everybody to check their submission posts and make sure it follows the exact template below. Plus, a screenshot would be appreciated. 

The most important thing however is that everybody, that agrees, adds this disclaimer in their submission posts:

“I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”

It's needed so that Epic can put all Phase 1 submissions on their Epic HUB's that are already running custom content. That should make it a lot easier for the community to test and provide feedback amongst themselves.

Without the added disclaimer, your map cannot be play tested!

_________________

Please use this thread to post your Phase 1 contest submission. This thread is not meant for anything else. Feel free to discuss the contest here

When posting your submission please leave the following details:

  • Your full name
  • Your nick name
  • Map name
  • Download link

All off topic posts will be moved to the discussion forum.

You have until May 2nd 21:00 GMT+1 before this thread is locked and we move on to Phase 2. We can't accept Phase 1 submissions after this deadline.

Please note:

Just because Phase 1 ended it doesn't man you can't continue improving your shell during Phase 2. The deadline is set so we can playtest and evaluate to improve the outcome of Phase 2. As stated in the rules, feel free to move on to Phase 2 as soon as you are finished with Phase 1. You don't have to wait until the deadline. 

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Name: Alex Bone

Nick: VikingDude

Map: TS-Rairgon

DL:https://www.dropbox.com/s/8qog45uhwg2sudv/DM_BLOCKIN_v1_art-WindowsNoEditor.pak?dl=0

 

here is my grid paper sketch out--i scaled it where every 4 squares n the grid equals 50 UU so blocking it in I can get about the same dimensions.  As my block out continues I will get the shapes closer and more refined.

siuu0Sa.jpg

top down perspective-

Gj7MfsV.png

two other screens-

 

kpJosDJ.png

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the jump pads are just place holder until i get the lifts/elevators set up and going.  I have been testing it using Team Death Match mode with the AddBots num command to get the feel for how it plays with teams-it is interesting to watch the bots get in choke points or do totally random movements you did not expect them to make with the layout.

Edited by VikingDude
images shown were incorrect

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Name: Jeremy Poyser

Nick: Warpspasm

Map: DM-GasDroid

Version 1 Download

I thought i would post this as early on as I could to hopefully get some feedback on the level. The gameplay is focused on a rush for the weapons, with gas traps near the main 4 weapons and near u damage in centre. The map has intentionally long sight lines as i found this to be enjoyable in my showdown playtesting, but if i get negative feedback on that i will probably close in sections or something similar. I tried to include as much wall running as i could and make it so traversal around the map includes that in the flow. Ive spent about 2 weeks straight on this now but cant really do much more until i get some feedback on it, due to the fact that i used meshes in a modular way, its much less messy to alter depending on feedback than a bsp shell, so im not afraid to make big changes depending on feedback, thats if anyone does actually play it....Ive called it gasdroid at this early stage because its a gas pumping facility in a hollowed out asteroid...Im also keen to hear how i performs on peoples systems, i havent optimized it really at all yet until being more sure on the layout....thanks in advance for any potential feed back thread link below for UT forum post if you do want to give feedback

“I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”

UT forum thread

 

gasdroid1.jpg

gasdroid2.jpg

Edited by WarpSpasm
added submission guidelines

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Full name : Kyle Bardiau

Nick name : kyky

Map name : DM-Turf

Download link : https://db.tt/5oLstJnN 

Updated Download Link do to update [05/18/16]: https://db.tt/5oLstJnN

Hey guys! This is my first contest that I'm entering and I need some much needed practice for 3D design. The goal I'm trying to reach is a good overall flow and size. Unreal Tournament is a game I haven't played much over the years, so it's gonna be a challenge to get the sizing right to match with the flow.  Much like everyone else, don't hesitate to C&C.

EDIT [04/23] : I made some adjustments to make the map a little bigger threw in some spawns.

EDIT [04/30] : I've added some weapon spawns and adjusting placements of things. Preparing to add some extra room, it feels a litttle small still. Although it feels good for a 3v3.

EDIT [05/01] : Updated spawns and weapon placement. Also added some ammo spawns around the map. I'll update photos later!

EDIT [05/18] : Updating map because of editor update. Hopefully to get some playtesting!

“I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula ).”

Some screenshots :

Map - 

map.PNG

Top Down -

whitebox_002.PNG

3d_screenshot.PNG

 

Edited by kykymonstar
Adding EULA agreement.

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Full name: Will Josephy

Nick name: Vilham

Map name: DM-Fall (may change in future)

Download link: https://drive.google.com/open?id=0B9Y7EebJy56feU1kRnRCLXhtS0U

I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).

Will be updating more but thought I would place the link now so even if I forget I have something entered. Still not sure if I have the scale correct or enough mobility via connectors but hopefully that will get highlighted in the playtest.

Update - Updated the map a bit, used shell materials, its now actually quite dark inside, the layout overlaps a lot which isn't great for the 2d view but that's not really something i can do anything about. Would like to have spent more time but I am away for the next 4 days.

Edited by Vilham

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Full Name: Tom Perryman

Nick name: Phantazm11

Map name: DM-Oubliette

New 4.12.0 download link: http://www.phantazm11.com/content/downloads/DM-Oubliette_A1-WindowsNoEditor.pak

More of a Quake style of map, but it is fun to play in Team Showdown! :)

“I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”

oubliette_a2.jpg

oubliette_a1.jpg

oubliette_a3.jpg

oubliette_a4.jpg

 

 

Edited by phantazm11
additional information and screenshots - link to recooked 4.12.0 map

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Name: Friedrich Bode

Nickname: FrieChamp

Map Name: DM-Eternal

Download: http://www.friedrichbo.de/files/dm_eternal/DM-Eternal-WindowsNoEditor.pak

I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).

preview_screenshot_01c.jpg

preview_screenshot_02c.jpg

preview_screenshot_03c.jpg

preview_screenshot_04c.jpg

preview_screenshot_05c.jpg

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DM-Eternal_Layout_02.png

Server Admins: 

MapRotation=/Game/RestrictedAssets/Maps/WIP/
RedirectReferences=(PackageName="DM-Eternal-WindowsNoEditor.pak", PackageURLProtocol="http", PackageURL="friedrichbo.de/files/dm_eternal/DM-Eternal-WindowsNoEditor.pak", PackageChecksum="92e010c90ee05b020d35a52b60dd2795")

 

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Name: Gary Smith

Nickname: Numb

Map Name: DM-Rebel

Download: https://www.dropbox.com/s/adn5c2eduq4vkpj/DM-Rebel_a2-WindowsNoEditor.pak?dl=0

 

Edit-  I already see a missing jump pad in the screenshot....  That's what I get for rushing.  I'll update before the 30th.

Edit 2 - Fixed all the bugs in the level and refreshed download link.  Unfortunately rushbase just broke for me so now im resorting to using dropbox again :\

 

This is a symmetrical showdown level that i hope will play well.  It's honestly more of an experiment than anything, so I don't entirely mind if it plays like crap, i just wanted to submit something for my first contest! 

 

I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula )

91ee1e72cd.jpg

 

e394da90d2.jpg

e628537038.jpg

Edited by Numb
bug fixes

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Name: Kunal Trivedi

Nickname: kunalht

Map name: DM-Bridge

 

Download- https://drive.google.com/file/d/0B_93SzbgrAPga0t4VlV6WU9DTlk/view?usp=sharing

OR

https://onedrive.live.com/redir?resid=CD2135460C7A9A60!12392&authkey=!AMkwpmnoQ2GQhVc&ithint=file%2cpak

 

It's big and open map so I'm not sure if it'll be good for showdown gamemode or not. I'll add more rocks and change some houses for cover. I'll also add foliage to make it look good :) .

My first Unreal tournament map though....

 

 

UE4-Win64-Shipping 2016-04-27 00-57-59-71.jpg

UE4-Win64-Shipping 2016-04-27 00-58-13-08.jpg

UE4-Win64-Shipping 2016-04-27 00-59-42-23.jpg

UE4-Win64-Shipping 2016-04-27 00-59-43-94.jpg

 

 

 

“I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula ).”

Edited by kunalht
Cooked map after engine update again

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https://www.dropbox.com/s/dsjaq8fd0jsaxzx/powerplant3-WindowsNoEditor.pak?dl=0

Ok I promise last one tonight still not done clearly but just had to get some updates in again same thing just a few minor adjustments yes im insane but I love this.  

My name is Dale Closson, the level is called Powerplant

“I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula ).”

Edited by ImagineGamesDev
info

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Name: Christopher Morris

Nick: NATO

Map name: DM-Vacant

Download: https://ut.rushbase.net/NATO_chrisjm/Maps/DM-Vacant-WIP4-WindowsNoEditor.pak

Alt Download since Rushbase is having issues: http://chrisjm.co.uk/download/DM-Vacant-WIP4-WindowsNoEditor.pak. Please don't redirect from this link, I don't have the bandwidth!

“I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”

894835056e.jpg

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505e8214de.jpg

684961be8c.jpg

Server admin info:
Dir: /Game/Maps/DM-Vacant/DM-Vacant-WIP4
URL: https://ut.rushbase.net/NATO_chrisjm/Maps/DM-Vacant-WIP4-WindowsNoEditor.pak
Checksum: 39434065c22262babb53a7c62ed1f75a

Edited by NATO

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Name: John Emerson

Nick: Sigmafie

Map Name: DM-Foundry-008

Updated: May 16, 2016 with new download link.

Download Link: https://dl.dropboxusercontent.com/u/67491617/UT/DM-Foundry-008-WindowsNoEditor.pak

I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula).

ZMVtSac.jpg

nJcGI84.png

cq2YouI.jpg

8WRQk3n.jpg

cOpoQf0.jpg

NRc3BZM.jpg

Cooncept Art by Adam Wood (Gooba).

Edited by Sigma
Re-pack for new version

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Name: Felix Reynolds

Nick: Flikswich

Map: DM-Cascade

Download:  https://www.dropbox.com/s/0he4f2bqs07gubv/DM-Cascade_V2-WindowsNoEditor.pak?dl=0

I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula )

 

rUII69X.png

7HgfTWa.png

r3mgiKb.png

o7diSPJ.png

Edited by Flikswich

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twintfalls-screenshot-border.png

I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula )

Name: Byron Gore

Nick :FX^

Map Name: DM-TwinFalls

Download Link: Download Here v6

This is Alpha V6

I decided to create an all terrain layout.

Things I'm aware of.

Nav Map looks bad because of the terrain

  • Bots don't understand terrain layout so well
  • Bots gather around jump pads a lot.
  • No textures render on Mac OS, everything is greyed out.
  • The overall look of the map is going to get better during phase 2 (if I get that far) Even if I don't I'm still going to complete the map.

Changelog:
 

  • Scaled the map up a little, did a rough paint job on the landscape (I will make custom textures for the final version)
  • Added trees and rocks for more cover, Added a few more sounds, meshes and some birds in the sky.
  • Fixed some bot issues.
  • Changed weapon placement, there are now only one of each weapon.
  • less health
  • less ammo
  • brighter skylight
  • Added Spectator Cams
  • Added more blocking volumes
  • Added extra Static Meshes
  • Changes Sunlight settings
  • Optimized meshes for better FPS
  • Added music and ambient sounds


Please leave constructive criticisms only.

Some meshes are placeholders, if the map makes it to phase 2 I can really start to make it look nice.

Play testers are needed and also servers to host the map on.


Have fun testing this out!

And thanks MapCore and Epic Games for setting a great challenge!

 

 

YouTube Preview Video HERE

 

 

 

 

navmap-02.jpg

Edited by FX
New Version, Version 04-1

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