Sprony Posted April 24, 2016 Author Report Share Posted April 24, 2016 11 hours ago, blackdog said: @Sprony how much the basic layout can change from first deadline through the second phase? (Assuming to get through) Havent had time to try anything until now, will try to get something down during this week. It depends really. There's not a set limit and there's certainly room to change, but it has to be the same map and not completely something else. Link to comment Share on other sites More sharing options...
NATO Posted April 25, 2016 Report Share Posted April 25, 2016 Put a new version on UT forums https://www.epicgames.com/unrealtournament/forums/showthread.php?23678-DM-Vacant-(Mapcore-TSD)&p=238710&viewfull=1#post238710 Sigma 1 Link to comment Share on other sites More sharing options...
Mangley Posted April 26, 2016 Report Share Posted April 26, 2016 Hey everyone! Hope this is the right place to put this. I just started my WIP thread for my submission on the UT forums here: https://www.epicgames.com/unrealtournament/forums/showthread.php?23764-DM-Oxide-TSD-Mapcore-Contest-Entry&p=238951#post238951 Link to comment Share on other sites More sharing options...
Sigma Posted April 26, 2016 Report Share Posted April 26, 2016 On 4/21/2016 at 9:42 PM, 2d-chris said: @blackdog here you go, I'm going to be working on this for a while so probably won't get the entire thing done before the phase 1 ends, so here is the first 3 hours. Final video I will probably give some commentary and music goodness, at this rate it will be about 4-6 hours of video at this speed. Presenting, the birth of ctf-mattdamon https://www.youtube.com/watch?v=Gzw7AWhCJjc Just wanted to thank you for posting this @2d-chris - I went back and restarted my whitebox and was able to accomplish the same amount of progress in 2 hours as I had previously done over 4-5. Still figuring out how best to combine the subtractive/additive methods. But your video has been informative. Thanks! Sprony and 2d-chris 2 Link to comment Share on other sites More sharing options...
Sprony Posted April 26, 2016 Author Report Share Posted April 26, 2016 On 4/25/2016 at 2:09 AM, NATO said: Put a new version on UT forums https://www.epicgames.com/unrealtournament/forums/showthread.php?23678-DM-Vacant-(Mapcore-TSD)&p=238710&viewfull=1#post238710 3 hours ago, Mangley said: Hey everyone! Hope this is the right place to put this. I just started my WIP thread for my submission on the UT forums here: https://www.epicgames.com/unrealtournament/forums/showthread.php?23764-DM-Oxide-TSD-Mapcore-Contest-Entry&p=238951#post238951 Don't forget to submit the maps on time in this thread. Link to comment Share on other sites More sharing options...
NATO Posted April 26, 2016 Report Share Posted April 26, 2016 Good call; I'm still tweaking wip versions before I submit a final version. I'll probably put it up on Friday. Thanks for the heads up however Sprony 1 Link to comment Share on other sites More sharing options...
clankill3r Posted April 26, 2016 Report Share Posted April 26, 2016 Damnit, I just moved to another house and I have no internet. I only saw about the contest today Which is a bit late. Link to comment Share on other sites More sharing options...
FX Posted April 26, 2016 Report Share Posted April 26, 2016 I'm about 80% done on mine, should get it posted either today or tomorrow. Link to comment Share on other sites More sharing options...
2d-chris Posted April 26, 2016 Report Share Posted April 26, 2016 1 hour ago, clankill3r said: Damnit, I just moved to another house and I have no internet. I only saw about the contest today Which is a bit late. I've made a complete ctf shell in a little over a week you can do it. I did 3 hours a day, everyday. The real hard work will be the meshing, now that takes time. Sprony 1 Link to comment Share on other sites More sharing options...
Sigma Posted April 26, 2016 Report Share Posted April 26, 2016 Just a question regarding the Showdown game type -- is there any kind of requirement that every weapon be available in the level, or can a weapon have a select set of weapons that the creator feels better matches the level in the showdown gametype? Link to comment Share on other sites More sharing options...
FRAG Posted April 26, 2016 Report Share Posted April 26, 2016 On 4/21/2016 at 3:42 AM, 2d-chris said: @blackdog here you go, I'm going to be working on this for a while so probably won't get the entire thing done before the phase 1 ends, so here is the first 3 hours. Final video I will probably give some commentary and music goodness, at this rate it will be about 4-6 hours of video at this speed. Presenting, the birth of ctf-mattdamon https://www.youtube.com/watch?v=Gzw7AWhCJjc Yeah I've actually just gone back and done this myself @Sigma Although I was enjoying the approach I was taking, I've managed to achieve a much better whitebox by using subtractive design, will be updating my thread and submitting my submission asap. Sprony 1 Link to comment Share on other sites More sharing options...
FrieChamp Posted April 26, 2016 Report Share Posted April 26, 2016 I'm also cooking up something this time: DM-Eternal More images here: https://www.mapcore.org/topic/20021-epic-games-mapcores-unreal-tournament-level-design-contest-phase-1-submissions/#comment-414293 tomm, Sprony, hgn and 2 others 5 Link to comment Share on other sites More sharing options...
Mangley Posted April 26, 2016 Report Share Posted April 26, 2016 5 hours ago, Sprony said: Don't forget to submit the maps on time in this thread. Will do, thanks Sprony! Sprony 1 Link to comment Share on other sites More sharing options...
kunalht Posted April 26, 2016 Report Share Posted April 26, 2016 (edited) Here is mine: https://ut.rushbase.net/kunalht/DM-Bridge-WindowsNoEditor.pak UT forums link : https://www.epicgames.com/unrealtournament/forums/showthread.php?23774-DM-Bridge-(TSD-mapcore-contest-entry)&p=239061#post239061 Edited April 26, 2016 by kunalht Sprony 1 Link to comment Share on other sites More sharing options...
2d-chris Posted April 27, 2016 Report Share Posted April 27, 2016 8 hours ago, Sigma said: Just a question regarding the Showdown game type -- is there any kind of requirement that every weapon be available in the level, or can a weapon have a select set of weapons that the creator feels better matches the level in the showdown gametype? Experiment, not every level needs every weapon/pickup Link to comment Share on other sites More sharing options...
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