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Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

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Please use this thread for all your questions regarding the contest or if you need technical help with your map. You can also send me a private message if you do not wish to share it with everyone. 

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4 minutes ago, 2d-chris said:

I'll be looking at this thread several times a day to help out! :cool: I know my way around the UT editor pretty well, so don't hesitate to ask if you need assistance. 

Collab bro ? Bro collab ? Collab ? Collab ? Collab ?????

Let%27s_collab_bro.jpg

Edited by RaVaGe

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7 hours ago, RaVaGe said:

Collab bro ? Bro collab ? Collab ? Collab ? Collab ?????

Let%27s_collab_bro.jpg

I mean let's face it, first stage is a grey box dev map. I've seen you post your work on these forums for years. I think I can judge your capabilities, this is definitely something you can handle dude. I hope you can spend some time on it and deliver!

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12 hours ago, FMPONE said:

I mean let's face it, first stage is a grey box dev map. I've seen you post your work on these forums for years. I think I can judge your capabilities, this is definitely something you can handle dude. I hope you can spend some time on it and deliver!

I tink i'll pass it tbh, I already have too many projects going on :( , I really have to stay focused on my actual projects ^^

Edited by RaVaGe

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Started a whitebox, didn't realise auto save wasn't enabled by default in editor preferences. Crashes placing a fucking bsp cube, lost about an hour and a half of work. :o

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How i wish i could start whiteboxing already :( My laptop can't run the engine properly, i have to wait till weekends to use my PC <sad>

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55 minutes ago, metalo12 said:

How i wish i could start whiteboxing already :( My laptop can't run the engine properly, i have to wait till weekends to use my PC <sad>

I sympathize my laptop also has trouble running it..

Interestingly enough the 4.11 engine works fine while the UT4 editor lags so much. Maybe that could be a way for you to start?

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Started white boxing but would consider a collaborating with someone. Gonna bang out the rest of my whitebox this weekend and I have some art inspiration in my head for the mesh work. It's gonna be good.

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Tempting, though I really feel like I should remain focused on my own idea for a blueprint based first person shooter. Hmm..

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