Freaky_Banana Posted August 30, 2016 Report Posted August 30, 2016 Slightly off topic here, but I'm loving your work and even more so now that I saw you modelled Chaos Space Marines. Keep up the great work ! Quote
cglewis Posted September 1, 2016 Author Report Posted September 1, 2016 @Freaky_Banana hahaha thanks man i have been wanting to go back and make something 40K again....that'll prlly be a project ill start after I land an Environment Artist Gig lol SirK and Freaky_Banana 2 Quote
cglewis Posted November 2, 2016 Author Report Posted November 2, 2016 Latest WIPS let me know what yall think Freaky_Banana, RA7, Klassic and 2 others 5 Quote
cglewis Posted November 11, 2016 Author Report Posted November 11, 2016 Did some work on the background building, let me know what yall think RA7 1 Quote
Freaky_Banana Posted November 11, 2016 Report Posted November 11, 2016 (edited) 5 hours ago, cglewis said: Did some work on the background building, let me know what yall think It's looking really good! Now we just need more buildings of a similar style, so as to fill the sky shining through on the left. This would imply a large city lying behind the station. Only an idea though. Edited November 11, 2016 by Freaky_Banana Imho cglewis 1 Quote
cglewis Posted November 14, 2016 Author Report Posted November 14, 2016 @Freaky_Banana Thanks man! definitely working towards that Did some more work on background meshes Thoughts ? Quote
Freaky_Banana Posted November 14, 2016 Report Posted November 14, 2016 12 hours ago, cglewis said: @Freaky_Banana Thanks man! definitely working towards that Did some more work on background meshes Thoughts ? I'm loving it ! Quote
cglewis Posted November 15, 2016 Author Report Posted November 15, 2016 @Freaky_Banana Thanks man! tweaked my lighting and added some atmospherics RA7 1 Quote
cglewis Posted January 12, 2017 Author Report Posted January 12, 2017 Wow happy new year (late) Mapcore lol....its been a great year.....i'm calling it done on this project it was very fun and i learned a ton! I just wanted to share the final result in video format along with some of the other assets i created in 2016 Enjoy :)...all in unreal of course Comments and critques always welcome https://vimeo.com/198520649 2d-chris, K and Squad 3 Quote
cglewis Posted April 14, 2017 Author Report Posted April 14, 2017 Hey guys I am really excited to Announce that I will be release this project on steam for free for VR here in a few weeks...some polish is definitely needed if you have any comments or crits please let me know Roald, Freaky_Banana, Deathy and 1 other 4 Quote
cglewis Posted April 17, 2017 Author Report Posted April 17, 2017 Did some tweaks this weekend changing up color scheme, as well as -Added grass -Added Rocks -Implemented Teleportation and Pick up functionality -resized the hoses -Improved Frame Rate Things left to do: -Create a door -Texture orb vent -Fix Collision issue where use teleport under the ground -add ambient music/sounds But let me know what you guys think, comments and crits welcome Deathy and Freaky_Banana 2 Quote
Robo_Platypus Posted April 18, 2017 Report Posted April 18, 2017 On 4/14/2017 at 1:11 PM, cglewis said: Excellent work these past few months! I'm liking the new reddish orange post-processing. Some of the blending between textures sets seems a little off, especially the transition between polished metallic floors and dirt mounds in the quoted image. The buildings in the background seem very out of focus and almost muddy, it's hard to make out details from the screenshots provided. The transition between the pipe outside and the surrounding ground seems pretty harsh. The reference image you posted a few months ago had a grey / orange color pallette. Your current exterior is almost entirely orange with the exception of the blue lights coming from the broken wall. Was this your intent? It's hard to tell the focal point of most of your shots, with the exception of the blue light in the exterior. Keep going! I look forward to playing your level soon, it's hard to get a full sense for the space from a few screenshots, the above points are simply things I noticed Quote
cglewis Posted April 26, 2017 Author Report Posted April 26, 2017 @Robo_Platypus thank you so much for the crit i really appreciate it I really agree with the texture blending the sand doesn't feel like it spilled in from outside i have been thinking i need to create like a sand mound to just place around the environment instead of relying on texture decals. Yeah that is an issue the buildings in the back are very bland texture wise ill have to see if i cant spruce them up so i can ease up on the DOF I have started to stray away from the Source image, i do not want a 1 to 1 copy since that is from bungie i would hate to be request to take it down ounce its released on steam. I decided to go with a more true to life version of mars i may tone back the orange ill have to play with it That is an issue with this space and i would assume with the other areas in the environment that it lakes a focal point, but that will change soon So last night i was able to do a few things....namely in substance and here it is implemented in unreal let me know what yall think....still need to make that door .....and kinda want an animated light that runs the length of that hall way Quote
cglewis Posted April 27, 2017 Author Report Posted April 27, 2017 Good Morning Mapcore, Started working on the door for that hallway let me know what yall think Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.