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UE4 -WIP- Destiny Fan Art - Mars Station


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  • 2 months later...
  • 2 weeks later...
Posted (edited)
5 hours ago, cglewis said:

Did some work on the background building, let me know what yall think :)
ByQNIjF.jpg
0T41KCq.jpg

It's looking really good! Now we just need more buildings of a similar style, so as to fill  the sky shining through on the left. This would imply a large city lying behind the station. Only an idea though.

Edited by Freaky_Banana
Imho
  • 1 month later...
  • 3 months later...
Posted

Did some tweaks this weekend changing up color scheme, as well as
-Added grass
-Added Rocks
-Implemented Teleportation and Pick up functionality
-resized the hoses
-Improved Frame Rate

Things left to do:
-Create a door
-Texture orb vent
-Fix Collision issue where use teleport under the ground
-add ambient music/sounds

But let me know what you guys think, comments and crits welcome :)

mJrYdD3.jpg

Posted
On 4/14/2017 at 1:11 PM, cglewis said:


Q3io2FV.jpg

Excellent work these past few months!

 

I'm liking the new reddish orange post-processing. 

Some of the blending between textures sets seems a little off, especially the transition between polished metallic floors and dirt mounds in the quoted image. 

The buildings in the background seem very out of focus and almost muddy, it's hard to make out details from the screenshots provided.

The transition between the pipe outside and the surrounding ground seems pretty harsh.

The reference image you posted a few months ago had a grey / orange color pallette. Your current exterior is almost entirely orange with the exception of the blue lights coming from the broken wall. Was this your intent?

It's hard to tell the focal point of most of your shots, with the exception of the blue light in the exterior.

 

Keep going! I look forward to playing your level soon, it's hard to get a full sense for the space from a few screenshots, the above points are simply things I noticed

  • 2 weeks later...
Posted

@Robo_Platypus thank you so much for the crit i really appreciate it :) 
I really agree with the texture blending the sand doesn't feel like it spilled in from outside i have been thinking i need to create like a sand mound to just place around the environment instead of relying on texture decals.

Yeah that is an issue the buildings in the back are very bland texture wise ill have to see if i cant spruce them up so i can ease up on the DOF

I have started to stray away from the Source image, i do not want a 1 to 1 copy since that is from bungie i would hate to be request to take it down ounce its released on steam. I decided to go with a more true to life version of mars i may tone back the orange ill have to play with it :)

That is an issue with this space and i would assume with the other areas in the environment that it lakes a focal point, but that will change soon :)

So last night i was able to do a few things....namely in substance 
DPIYsIY.png
and  here it is implemented in unreal :)
smCidPS.jpg

let me know what yall think....still need to make that door .....and kinda want an animated light that runs the length of that hall way

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