cglewis Posted May 6, 2016 Author Report Posted May 6, 2016 hey guys, I did some more work on the lighting..... so the next steps from here, since moving to austin and attempting to achieve my childhood dream of someday making games I have heard some feedback about my portofolio lacking high res meshes....I will be taking a break from Mars to create a couple high res assets. But when i'm done I am planning on going to town with high res models on mars but as always let me know what yall think JSadones and Logic 2 Quote
cglewis Posted May 6, 2016 Author Report Posted May 6, 2016 So Changing Gears a bit.....the first High Res asset I am working on is in the destiny vien... The Bad Ju Ju Exotic Pulse Rifle the low res is almost done then itll be on to the high res Let me know what you guys think Quotingmc 1 Quote
cglewis Posted May 10, 2016 Author Report Posted May 10, 2016 I made some progress really digging into some details on the gun during my stream today, check it out! I have started streaming my work on twitch.tv/cglewis92 i am usually on 9-5 central time Freaky_Banana 1 Quote
cglewis Posted May 12, 2016 Author Report Posted May 12, 2016 Today I started on the High Poly Freaky_Banana 1 Quote
cglewis Posted May 14, 2016 Author Report Posted May 14, 2016 Did some more work on the High Poly check it out Freaky_Banana 1 Quote
cglewis Posted May 17, 2016 Author Report Posted May 17, 2016 Wooo More High Poly Goodness!!! as always let me know what yall think JustFredrik 1 Quote
hoistenize Posted May 18, 2016 Report Posted May 18, 2016 1 hour ago, cglewis said: Wooo More High Poly Goodness!!! as always let me know what yall think looks really nice I cant wait to see it finished! Quote
cglewis Posted May 19, 2016 Author Report Posted May 19, 2016 @BreadParticles Thanks man! Hopefully you wont have to wait long! I am hoping tomorrow i can finish the high poly but check out the work i did today hgn 1 Quote
cglewis Posted May 20, 2016 Author Report Posted May 20, 2016 (edited) Soo....I think the high poly is almost done.....except the ammo counter....which i forgot to detail out....but I am going to rest my eyes and hopefully have a clean look on monday and wrap up the high poly and proceed to tweaking the LP and UVing it Edited May 20, 2016 by cglewis Plat and Robo_Platypus 2 Quote
cglewis Posted May 25, 2016 Author Report Posted May 25, 2016 Skull Sculpt Mark C. and Freaky_Banana 2 Quote
cglewis Posted May 28, 2016 Author Report Posted May 28, 2016 Spine Sculpts and the low poly with the baked details the model comes in a bit over 19,000 ( 19,021) to be exact Mark C. 1 Quote
cglewis Posted June 3, 2016 Author Report Posted June 3, 2016 Hey guys....did a bit of work tonight on mars ported it to 4.11...since it uses substance tweaked the lighting and then started remodeling the main building check it out Quote
cglewis Posted August 5, 2016 Author Report Posted August 5, 2016 So i Retextured the Bad Ju Ju Check it out Freaky_Banana, Plat, zombi and 2 others 5 Quote
cglewis Posted August 30, 2016 Author Report Posted August 30, 2016 Good morning Mapcore , so yesterday I dove back into this scene for the first time in a long time.....and found a slew of errors...namely Scale....so i will be rebooting it and holding it to the standards of the latest assets that I have created. I was hoping you guys could rip it a new one and tell me everything that you see is wrong with it... please don't hold back help me create a change list of errors.....I am in the process of creating a style guide detailing...the new scale changes...including player, story, curb and handrail heights. I will also be doing a color study to help me create a color guide for the scene.My goal for this scene is if i handed it to bungie they could just drop it into destiny and have it run smoothly....so if anyone can give me some information on some technical specs (polycounts env assets, hero assets, texture sizes, particles) I need to be hitting i would really appreciate that. The latest screenshots are above and here is a super quick clip of the level running. https://www.youtube.com/watch?v=S6feAMkbzEI Quote
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