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Tyler Lewis Portfolio (Hard Surface Environment Artist)


cglewis
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Hey guys! I have been in the sim industry for 5~ years, it has always been my dream to create environment for games and to take players to amazing locations. I am currently in QA at 6FT and attempting to move up the ladder to become and artist again. If you guys could take a look at my portfolio and let me know what needs to be done to break into the industry.

www.theartoftylerlewis.com
Thanks in advance

 

Edited by cglewis
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Must say it's quite annoying the double scrolling in the page, the inner area scroll is slow and then skips up/down when you reach the end and normal page scrolling kicks in. With "modern" (10 years old) standard HTML+CSS coding, you can achieve the same effect, in a cleaner way.

Edit: dunno what happened, after digging in one level (viewing one screenshot) and clicking the title to go back to main page, the double scrolling disappeared and it's normal and works fine. Dunno why that happened on first load, not happening now.

Edited by blackdog
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  • 8 months later...

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  • MapCore on Discord

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    • Post in Yanzl's Source Emporium
      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      https://www.dropbox.com/s/e86kdqwpvhhs5x6/Basalt.zip?dl=0

      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      https://www.dropbox.com/s/x6tn3b6nfo2u77d/Pitstop.zip?dl=0

      As always, free for non-commercial use with attribution. 
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