Jasuff Posted March 28, 2016 Report Posted March 28, 2016 Hello Mapcore! I'm currently working on my new project called de_grand or just Grand. Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=654551250 It's a bomb defusal map set in Tehran, Iran. The overall setting was inspired by BF3 Grand Bazaar map, the layout on the other hand - by very old CS 1.6 map called de_esl_autumn. Yeah, I know that there's a map Bazaar in steam workshop, but I'm not going to create the same de_mirage feeling around my level... The thing I'm looking for is your feedback, just let me know if it's worth working on this map. Would like to know your opinion about the current layout, playstyle the map provides. Don't punish me for bad use of props, most of them are just placeholders that should help you imagine the overall setting of the map (e.g. picture below). Quote
Guest Posted March 28, 2016 Report Posted March 28, 2016 (edited) If you're looking for feedback, post some more screenshots and and overview. Also, 3 hours ago, Jasuff said: just let me know if it's worth working on this map. Every map is worth it. With enough time and effort you'll have a good map, and even if you don't like the end result, you will have learnt so much that your next map is going to be much better. Edited March 28, 2016 by Wrakke Quote
Jasuff Posted March 28, 2016 Author Report Posted March 28, 2016 Well, if posting same pictures in 3 different places makes sense for you... here you go: 1. http://steamcommunity.com/sharedfiles/filedetails/?id=654551250 (I think you missed it) 2. http://imgur.com/a/xctAh 3. Smileytopin, Quotingmc and Vaya 3 Quote
blackdog Posted March 28, 2016 Report Posted March 28, 2016 Looks pretty detailed and good looking, wouldn't see why not working on it if it has a good layout and you have ideas on how to differentiate. Maybe save the last version before you really start detailing and texture, just in case you want change theme. Only comment I have is: think the garage doors are supposed to be flipped with the roll on the inside? But maybe you have reference that says otherwise. Quote
Jasuff Posted March 29, 2016 Author Report Posted March 29, 2016 Gonna flip the doors then, but I won't change the one at B Long as it allows you to trick jump above smokes and stuff... Also, there is a quote from reddit: Quote I think the middle is useless, as it does not open up any new pathways for T:s, but instead makes it easier to take certain positions. What do you think about it? Quote
Vaya Posted March 29, 2016 Report Posted March 29, 2016 it's hard to tell from the overview to be honest- it's pretty busy! Could you nodraw the tops of walls or outline the player area? Quote
Jasuff Posted March 29, 2016 Author Report Posted March 29, 2016 Wanted to use nodraw later just before texturing... So I decided to show you my glorious paint skills and upload this: Quote
Vaya Posted March 29, 2016 Report Posted March 29, 2016 that's how you make make mid more vital. I'd havbe to see ingame but to looks pretty busy layout wise- intresting thou! Quote
Jasuff Posted March 29, 2016 Author Report Posted March 29, 2016 I don't know if it's going to have any impact on the middle. Just check the location ingame Quote
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