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Drakeee

de_otocec_v1 - playtesting phase

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Ok so second time of posting it's working :???:

I'm looking to get this playtested, I've worked on it for a week or two. I'll be posting in the other thread for a playtest slot too :) 

Any feedback is much appreciated, thanks guys!

http://steamcommunity.com/sharedfiles/filedetails/?id=653071902

 

 

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Edited by Drakeee

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You need to re-work most of the layout. The fact that T-Spawn has to be so long just for timings to be right is saying something.

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52 minutes ago, Klassic said:

Also, going into A for the Ts is really hard since they need to have mid-control to even get there

I suggest giving mid T-side a bit more cover

I'm thinking of opening up the door on the left of A site as another route in - played a little with a friend there and noticed that there's a really bad angle under the car from T middle, will work on fixing that and adding more cover :)

@Wrakke I hear you, when its detailed maybe it won't be such an obvious long run? A lot of maps have long runs at the start of T spawn but I'll add it to the list, thanks!

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20 minutes ago, Drakeee said:

@Wrakke I hear you, when its detailed maybe it won't be such an obvious long run? A lot of maps have long runs at the start of T spawn but I'll add it to the list, thanks!

You shouldn't cover up gameplay flaws with detailing. Also, which maps are you referring to? The only map I can think of is Nuke, and it's been criticized before for having that long run anyway.

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Well, just off the top of my head , 3-4 seconds+ long runs for T's to middle

Cache, Nuke, Inferno, Train, Overpass, Cobblestone, - i'm sure there are others..? I'll keep it in mind for the future though thanks :)

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1 hour ago, Drakeee said:

Well, just off the top of my head , 3-4 seconds+ long runs for T's to middle

Cache, Nuke, Inferno, Train, Overpass, Cobblestone, - i'm sure there are others..? I'll keep it in mind for the future though thanks :)

Yes, those maps have 3-4 second runs to mid, but what Wrakke is talking about is this section near T spawn.

Spoiler

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It is just dead space. Nuke has 3-4 seconds on BOTH T and CT side that are not useful in game-play and just delay the rounds. Inferno, cache, train, and overpass have spawns that are useful. Players can rotate through the spawns to rotate safely. With your map, T spawn is only used to add time to delay Ts from reaching sites. Try to find some other way of delaying that if that was your goal, as long T spawns are no fun to have to walk through every round.

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