Drakeee Posted March 26, 2016 Report Posted March 26, 2016 (edited) Ok so second time of posting it's working I'm looking to get this playtested, I've worked on it for a week or two. I'll be posting in the other thread for a playtest slot too Any feedback is much appreciated, thanks guys! http://steamcommunity.com/sharedfiles/filedetails/?id=653071902 Edited March 26, 2016 by Drakeee Smileytopin 1 Quote
Klassic Posted March 26, 2016 Report Posted March 26, 2016 Way too small? Haven't gotten to testing it in-game. Quote
Drakeee Posted March 26, 2016 Author Report Posted March 26, 2016 Yeah it's pretty small actually, fast rotates too CT->A (6-7 sec) CT->B (6-8 sec) T->A (12-13 sec) T->B (11-13 sec) Quote
Klassic Posted March 26, 2016 Report Posted March 26, 2016 Also, going into A for the Ts is really hard since they need to have mid-control to even get there I suggest giving mid T-side a bit more cover Quote
Guest Posted March 26, 2016 Report Posted March 26, 2016 You need to re-work most of the layout. The fact that T-Spawn has to be so long just for timings to be right is saying something. Quote
Drakeee Posted March 26, 2016 Author Report Posted March 26, 2016 52 minutes ago, Klassic said: Also, going into A for the Ts is really hard since they need to have mid-control to even get there I suggest giving mid T-side a bit more cover I'm thinking of opening up the door on the left of A site as another route in - played a little with a friend there and noticed that there's a really bad angle under the car from T middle, will work on fixing that and adding more cover @Wrakke I hear you, when its detailed maybe it won't be such an obvious long run? A lot of maps have long runs at the start of T spawn but I'll add it to the list, thanks! Quote
Guest Posted March 26, 2016 Report Posted March 26, 2016 20 minutes ago, Drakeee said: @Wrakke I hear you, when its detailed maybe it won't be such an obvious long run? A lot of maps have long runs at the start of T spawn but I'll add it to the list, thanks! You shouldn't cover up gameplay flaws with detailing. Also, which maps are you referring to? The only map I can think of is Nuke, and it's been criticized before for having that long run anyway. Quote
Drakeee Posted March 26, 2016 Author Report Posted March 26, 2016 Well, just off the top of my head , 3-4 seconds+ long runs for T's to middle Cache, Nuke, Inferno, Train, Overpass, Cobblestone, - i'm sure there are others..? I'll keep it in mind for the future though thanks Quote
Smileytopin Posted March 26, 2016 Report Posted March 26, 2016 1 hour ago, Drakeee said: Well, just off the top of my head , 3-4 seconds+ long runs for T's to middle Cache, Nuke, Inferno, Train, Overpass, Cobblestone, - i'm sure there are others..? I'll keep it in mind for the future though thanks Yes, those maps have 3-4 second runs to mid, but what Wrakke is talking about is this section near T spawn. Spoiler It is just dead space. Nuke has 3-4 seconds on BOTH T and CT side that are not useful in game-play and just delay the rounds. Inferno, cache, train, and overpass have spawns that are useful. Players can rotate through the spawns to rotate safely. With your map, T spawn is only used to add time to delay Ts from reaching sites. Try to find some other way of delaying that if that was your goal, as long T spawns are no fun to have to walk through every round. Drakeee and Quotingmc 2 Quote
Drakeee Posted March 26, 2016 Author Report Posted March 26, 2016 I understand Hopefully we can get it tested and I can think of alternatives then.. I appreciate all your comments! Quote
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