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Posted (edited)

Hello MapCore!

So me and a friend of mine (MadsenFK) have been working on this map for a while now, you might have seen it before but we decided to post the topic again since the other post was a bit messy etc.
Yes, we have been a bit lazy with this map. We probably worked on this for like 2 months now, which is bad looking at the state of it. There are not much clips yet so there are ways to escape the map (even without being boosted)

P.S. THIS MAP IS MADE IN COLLABORATION WITH: MadsenFK

P.P.S I COULDN'T REMOVE THE RADAR AT THE BOTTOM. YOU JUST HAVE TO DEAL WITH IT

Images

Spoiler

20160319172600_1.thumb.jpg.aaa6d25d6ab98

T -> B

20160319172609_1.thumb.jpg.6de42902a82de

Sewers

20160319172619_1.thumb.jpg.f532dc2c55cb1

Bombsite B

20160319172625_1.thumb.jpg.67c031f066c31

Arches

20160319172635_1.thumb.jpg.353ff2de91d6e

CT Spawn

20160319172644_1.thumb.jpg.7b0c374c116f8

Hut

20160319172656_1.thumb.jpg.186dc449ebb97

A Long

20160319172712_1.thumb.jpg.70773a211f38a

A Long

20160319172720_1.thumb.jpg.5e74dfffb916d

Yard

20160319172727_1.thumb.jpg.a190ce841ddff

 

20160319172735_1.thumb.jpg.b0ef328ff7fd8

T Spawn

20160319172753_1.thumb.jpg.ea5c74e0c11cf

Stairs

20160319172803_1.thumb.jpg.cace5a5a1fd84

Mid

20160319172815_1.thumb.jpg.d70d94b486431

Connector

20160319172828_1.thumb.jpg.d462d51a68438

E-Box

20160319172831_1.thumb.jpg.0b907986fb3cf

Hallway

Overview

Spoiler

download.jpg.f5e0b9975fcd4fffa4c900f1fd5

 

~ Klassic

Radar.jpg

Edited by Klassic
Posted
1 hour ago, Klassic said:

we decided to post the topic again since the other post was a bit messy etc.

Flooding-014.jpg

Posted
4 hours ago, Joshua Lee said:

Fantastic map, but i feel like the 2nd photo the dirt stuff should be water.

There is water there, it's just very clean. Might change it so it looks more sewer-ish

Posted (edited)

BIG UPDATE!!!

So after playtesting the map with some friends of mine, we changed the layout and added some detail.

Here are the most noticeable changes:

 

  • Mid has been hugely advanced in detail. Also added more cover
  • Most part of B main has been removed.
  • Added nice-looking trees in T Spawn.
  • Added a window in A long to A for grenades.
  • Added vent from Mid to A.
  • Added a wooden wall in arches for essential cover.
  • Yard has been widely expanded.

Imgur album: http://imgur.com/a/jlh6x

Edited by Klassic
Posted

The playtest yesterday evening was quite fun, which is one of the main goals of a map.

The only thing I was a bit worries is the long sightline you've got from B to wards the way where Ts are comming from.

As you removed one connection to Mid (which mape Mid more valuabe for playing the map) the Ts will most likely come this path to B where a singe AWP can cause problems for them.

 

Posted
3 hours ago, Shibou said:

The playtest yesterday evening was quite fun, which is one of the main goals of a map.

The only thing I was a bit worries is the long sightline you've got from B to wards the way where Ts are comming from.

As you removed one connection to Mid (which mape Mid more valuabe for playing the map) the Ts will most likely come this path to B where a singe AWP can cause problems for them.

 

We have had this problem for over like 2 weeks now, and we really don't know what to do with it...
Any suggestions (except for removing the whole thing)

Posted
26 minutes ago, Shibou said:

I am not sure how big the effects on the gameplay on B-Site would be, but that way you'd be removinf the long sightline somehow...

Unbenannt-1.thumb.jpg.494bcb4e9a71b49bc3

I'll take a look into it, nice edit btw! :D

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