Corwin Posted March 16, 2016 Report Posted March 16, 2016 (edited) Hey all, Because my busy life doesn't allow much time for side projects and thus doesn't satisfy the urge of doing something constructive, I wrote a multi-parts article about guiding players through environments (a subject that fascinates me greatly.) Push & Pull - The art of guiding players through an environment 1. Introduction 2. Facilitate mental mapping 3. Influence via composition 4. Lure with affordance 5. Drive with goals & narrative 6. Communicate through a language 7. Direct with restrictions & cameras 8. Show with UI elements & cut-scenes 9. Conclusion I intend to tweak and improve the article if needed so I'd be very interested to hear your thoughts, criticism and feedback! Hope you like it! Edited October 11, 2017 by Corwin Sprony, mjens, K and 41 others 44 Quote
Vilham Posted March 17, 2016 Report Posted March 17, 2016 (edited) Highly recommend people give this a read. @Sprony also this should definitely be turned into a site article if clem wants to Edited March 17, 2016 by Vilham laminutederire, Squad and Sprony 3 Quote
Sprony Posted March 17, 2016 Report Posted March 17, 2016 39 minutes ago, Vilham said: Highly recommend people give this a read. @Sprony also this should definitely be turned into a site article if clem wants to We tried, but it didn't work out due to technical difficulties Quote
blackdog Posted March 17, 2016 Report Posted March 17, 2016 This comes just at the right time, since I'm fiddling with Hammer again. Quote
-HP- Posted March 17, 2016 Report Posted March 17, 2016 This is fantastic! It's a topic we discuss on a daily basis in our team as well, and it's arguably one of the most important aspects of good level layout. Squad and Corwin 2 Quote
FMPONE Posted March 18, 2016 Report Posted March 18, 2016 Welcome to the Spotlight! Great read. Beck 1 Quote
Sentura Posted March 18, 2016 Report Posted March 18, 2016 (edited) Great stuff dude! Edited March 18, 2016 by Sentura Quote
D3ads Posted March 19, 2016 Report Posted March 19, 2016 Fantastic work, I really loved your past work on the F.E.A.R. 2 video, it's helped me with design ideas a lot Corwin 1 Quote
poLemin Posted March 22, 2016 Report Posted March 22, 2016 Just had a glance at it, but this is great! Thanks for sharing! Is there a printable/PDF version of the whole thing? I'd like to read the whole thing while traveling :> Quote
Corwin Posted March 22, 2016 Author Report Posted March 22, 2016 I'm afraid there isn't a compilation of all the parts into one document, you'd have to print each part individually and the pictures may be a pain (maybe disable them). Quote
Sjonsson Posted March 23, 2016 Report Posted March 23, 2016 I haven't finished all of it yet but damn you did such a good job. Very cohesive and inclusive! I will use it as course material in an upcoming level design course this autumn. Thanks for sharing, gold bombs like this is why the Core is the place to be. Corwin, Sprony and laminutederire 3 Quote
laminutederire Posted March 24, 2016 Report Posted March 24, 2016 One thing that bugged me was the fact that there isn't always comment on pictures showed in the article. That may be that way because I'm used to scientific research articles. But if a picture isn't explicitly linked to the argumentation it can be confusing. Otherwise really good article, thanks a lot for your article Quote
Minos Posted March 24, 2016 Report Posted March 24, 2016 Started reading yesterday and I'm loving it so far. This is something that I always struggled to get right and this info will surely come in handy Thanks a lot man, really appreciate you taking the time to write this! -HP- and Corwin 2 Quote
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