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[WIP] de_throne (based on a map some of you might know)


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Posted (edited)

Just wondering what you think of the layout of my map de_throne. It's all very alpha, started like some days ago :)de_throne_greybox_radar.thumb.png.29c5a8

 

Workshop link (greybox map): http://steamcommunity.com/sharedfiles/filedetails/?id=647604859

 

For the 2nd radar hidden behind the Spoiler: Dark blue arrows stand for stairs or ramps going upward (to the end of the arrow). Light blue stands for an edge you can only get up to by boosting (lower side of the edge is where the triangles are). I hope my map legend helps you understand how the map is going to look like:)

As the title says this map is based on a map some of you might know. I took the layout, ported it to cs go, simplified it and changed some things I didn't like to make the map silmplier and better to play. The first one that finds out what map it's based on gets a cookie. Hint: The mapname might help you ;).

See more pictures here:

Spoiler

 

mapfull.png20160313210456_1.jpg20160313210544_1.jpg20160313210617_1.jpg

 

Edited by MrRuck
Posted

Very interesting Layout. For that early stage you are allready having alot of textures and details.

I think you are having very much boosting postions. If i read your layout right a rotation from the right Bombsite to the left one by taking the route over the upper spawn (CT I guess) will be impossible. The long sightline from left to right bombsite is very AWP-friendly. Taking into consideration that the upper route is only usable if you got someone to boost rotation might become a big issue here.

 

But still it looks very intersting all those boosts might enforce teamplaying.

Posted

I think you are having very much boosting postions. If i read your layout right a rotation from the right Bombsite to the left one by taking the route over the upper spawn (CT I guess) will be impossible. 

Yeah that's CT (I forgot to name the spawns sry). But I think you're reading it the wrong way. E. g CT Spawn: Look closely at the light blue triangles and you'll see gaps between 'em where you can go all by yourself without boosting.

Gonna edit the post tomorrow with an updatet map and maybe some callouts to make things more clear!

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