tomm Posted March 11, 2016 Report Share Posted March 11, 2016 (edited) So I thought some of you may find this thing useful, it's a small script to make getting textures into csgo less painful.It's easy to get it running, you just drag and drop a directory on the executable, fill in your map name and you're good to go.quick example:my current directory structure is like so+---textures | \---decals | \---wooden_beam_stains.psd I drag and drop the textures directory on the executable and after I modify wooden_beam_stains.psd it will get converted to vmt/vtf.Script takes into consideration your directory structure, so this example would output into:C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials\de_havana\decals\wooden_beam_stains.vtf Known issues:Saving out a blank psd will count as a change and will automatically be converted to vmt/vtf.Texturing models is tailored to my current bad workflow, meaning it ignores your directory structure and just dumps the textures into your materials\models\de_yourmap\ directory.download linkUse at your own risk though! I won't take responsibility for your pc blowing up check out the not so beautiful source code if you think I'm trying to hack your computádos. and thanks to @Vorontsov for being my guinea pig. Edited March 12, 2016 by tomm Squad, JSadones, Breadbird and 6 others 9 Quote Link to comment Share on other sites More sharing options...
Vorontsov Posted March 11, 2016 Report Share Posted March 11, 2016 Lots of scary disclaimers. If you set this up nice and properly it should just work™ just like the black magic in the video. Thank you for gluing together scripts to make my life in the source engine easier. Lizard, Fnugz, Vaya and 1 other 4 Quote Link to comment Share on other sites More sharing options...
Shibou Posted March 13, 2016 Report Share Posted March 13, 2016 Use at your own risk though! I won't take responsibility for your pc blowing up My Computer just exploded, but untill then it was looking very usefull! Lizard 1 Quote Link to comment Share on other sites More sharing options...
JSadones Posted May 22, 2016 Report Share Posted May 22, 2016 (edited) Just tried it today and it's not working on my side. What I did : Dragged my materials folder (containing the .PSD files) on the .exe. Inputted Link as my mapname Created/Saved something in photoshop (Folder : Materials/projector_screen/FILE.PSD) No change in my materials/link/ folder Am I missing something? Edited May 22, 2016 by JSadones Quote Link to comment Share on other sites More sharing options...
tomm Posted May 22, 2016 Author Report Share Posted May 22, 2016 29 minutes ago, JSadones said: Just tried it today and it's not working on my side. What I did : Dragged my materials folder (containing the .PSD files) on the .exe. Inputted Link as my mapname Created/Saved something in photoshop (Folder : Materials/projector_screen/FILE.PSD) No change in my materials/link/ folder Am I missing something? That's strange, you're doing everything correctly, did it log anything in the command line window after you saved/created your psd? probably best if you add me on steam. Quote Link to comment Share on other sites More sharing options...
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