Shibou 105 Report post Posted June 11, 2016 (edited) As we have done some changes to the layout I am now adding a new Overview. (this time its even up to date, yet not implemented in the workshop version... ) Spoiler Edited June 12, 2016 by Shibou removedsome flaws from the overview images 4 JustFredrik, [N]awbie, gamez7 and 1 other reacted to this Quote Share this post Link to post Share on other sites
mr.P 819 Report post Posted June 12, 2016 the name is cool 1 Freaky_Banana reacted to this Quote Share this post Link to post Share on other sites
Freaky_Banana 251 Report post Posted June 20, 2016 (edited) Update time (and hell of a good one )! The rest of the pictures is found on Imgur: http://imgur.com/a/aXsVy Full credit for a lot of the textures to @Skybex! So as you can see, we started adding detail (especially textures). But before we really go to town on them, we wanted to finalise the layout and have therefore asked for a playtest spot for tomorrow evening (tuesday)! For anyone who wants to run around the map solo before, here's the workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=646851811 If we get it, Shibou and I are both superexcited to see you there ! Cheers! Edited June 20, 2016 by Freaky_Banana 10 Smileytopin, Roald, Plat and 7 others reacted to this Quote Share this post Link to post Share on other sites
Shibou 105 Report post Posted June 21, 2016 Excitement confirmed! Quote Share this post Link to post Share on other sites
Freaky_Banana 251 Report post Posted June 21, 2016 OK so I seem to somehow have missed out on the fact that there are no playtests on tuesdays (anymore? I could've sworn there were !). Therefore oakwood will probably be in a playtest later this week. But we are going to use the extra time, and get rid of the very last bugs we can find! Cheers! Quote Share this post Link to post Share on other sites
Freaky_Banana 251 Report post Posted August 6, 2016 (edited) On 21.6.2016 at 9:05 PM, Freaky_Banana said: Therefore oakwood will probably be in a playtest later this week. Well ... I guess that didn't happen. But now we're back to show you the stuff we've been working on and to finally get that damned playtest done ! The workshop isn't up to date, since we're experiencing problems with our cubemaps, but we'll fix that until the playtest in approximately three weeks. Please enjoy the pictures anyways . Apart from the visuals we've also tweaked gameplay a bit, namely adding more cover into both bombsites, improving visibility in mid and making the door in B a squeaky. (The pictures below only show B where the small wagon offers a good position to hold from against a straight B rush coming out of the terrorists and can also be used in retake-situations to get up onto the server from window or generally the CT-side of B. This should help CTs to retake the site quicker than before) As always let us know what you think! Cheers ! Edited August 6, 2016 by Freaky_Banana 8 tomm, Bevster, Roald and 5 others reacted to this Quote Share this post Link to post Share on other sites
RA7 157 Report post Posted August 6, 2016 Looking pretty sweet. But it looks a bit too clean at some points. The edge of the doorway looks a bit odd, and maybe some dirt from the sewer? Quote Share this post Link to post Share on other sites
clankill3r 272 Report post Posted August 6, 2016 Since when is lanmaniax back? 1 RA7 reacted to this Quote Share this post Link to post Share on other sites
RA7 157 Report post Posted August 6, 2016 Since 2 weeks :-) Quote Share this post Link to post Share on other sites
Shibou 105 Report post Posted August 6, 2016 4 hours ago, RASEVEN said: Looking pretty sweet. But it looks a bit too clean at some points. The edge of the doorway looks a bit odd, and maybe some dirt from the sewer? Thanks for the compliment. There will be alot more dirt when we come to more detailing, it is already on the todo list. 1 RA7 reacted to this Quote Share this post Link to post Share on other sites
Freaky_Banana 251 Report post Posted October 4, 2016 (edited) On 6.8.2016 at 2:21 AM, Freaky_Banana said: Well ... I guess that didn't happen. But now we're back to show you the stuff we've been working on and to finally get that damned playtest done ! The workshop isn't up to date, since we're experiencing problems with our cubemaps, but we'll fix that until the playtest in approximately three weeks. Please enjoy the pictures anyways . you'd think we learned from our mistakes wouldn't you ? Well we didn't, but we will keep going until we get it right ! So once again, we (and this time in full confidence) happily announce that if we get the small rest of work done until then, de_oakwood will finally find its way into the MapCore Playtest again on sunday! Here is a small sneakpeak : Edited October 4, 2016 by Freaky_Banana 2 RA7 and Shibou reacted to this Quote Share this post Link to post Share on other sites
Shibou 105 Report post Posted October 4, 2016 that'll be great ;-) Quote Share this post Link to post Share on other sites
Freaky_Banana 251 Report post Posted October 9, 2016 (edited) We have now submitted for a playtest later this day! (Sorry for the short notice, dear admins) In case we get it, we really hope to see all of you there ! But if we don't, we don't want to let you hanging, so here are some pictures of what's new! Also feel free to check it out ahead of time if you like! https://steamcommunity.com/sharedfiles/filedetails/?id=646851811 Cheers ! Edited October 9, 2016 by Freaky_Banana 9 jd40, Plat, Roald and 6 others reacted to this Quote Share this post Link to post Share on other sites
Shibou 105 Report post Posted October 9, 2016 (edited) for those who are interested in the callouts: Edited October 9, 2016 by Shibou 1 SirK reacted to this Quote Share this post Link to post Share on other sites
Shibou 105 Report post Posted October 12, 2016 Thx to everyone who participated in the playtest on sunday. The feedback we received will be very benificial for future iterations. Quote Share this post Link to post Share on other sites