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Posted

Hello, 

This is the layout I've been working on for a few months. Not sure about anything aesthetic so far, but hopefully a bay comes into it somehow.

I'm also hoping I can apply some of the lessons learned from de_royal.

I will get a playtest set ASAP, but any feedback on just the pictures is much appreciated.

de_bay_a4.thumb.png.bd93a9a7ea3e57cb7872

 

Here are a few more pics:

20160310115601_1.thumb.jpg.d426c8b852334

Site A

20160310115625_1.thumb.jpg.2433c2865a643

Site B

20160310115741_1.thumb.jpg.c2ef3db5ec305

Mid T Entrance

20160310115919_1.thumb.jpg.1f6ea42c2a67e

CT spawn (Hopefully less boring in the future)

20160310120335_1.thumb.jpg.243291c1cb642

T spawn

 

Thanks for reading/looking!

Posted

That ramp in CT spawn needs to be split up into multiple sections. Right now it looks way too steep, and it goes up really quite high. 

Posted (edited)

Bomb site B looks quite interesting. Right now Site A cant keep up with it. I am very curious how this map will make up.
 When cant i test it? :D

 

About Ramp on T-Spawn: maybe shifting T-Spawn position to a height-leven in between ground and the way towars  Site B, so you'd have a ramp on your left thats leading upwards and one on your right that would lead down to A and Mid ...

Edited by Shibou
forgot half of my post again :D
  • 2 months later...
Posted (edited)

Finally back with an update.

Workshop link

I overhauled A site and changed around mid, as well as other various layout tweaks

New overview:

de_bay_a5_radar.png

 

Other screenshots in spoiler

Spoiler

New mid with a few models to make it more interesting

20160605234646_1.jpg

New T spawn and new B long

20160605234732_1.jpg

B - mid connector (needs work I think)

20160605234756_1.jpg

New A site

20160605234951_1.jpg

A long is pretty much the same

20160605235004_1.jpg

B site is also mostly the same

20160605235021_1.jpg

B long

20160605235034_1.jpg

New CT spawn

20160606000638_1.jpg

 

I really want to start detailing, but I can tell the layout's not right yet. So, if anything jumps out as wrong or bad, please let me know.

I will probably not playtest for a few weeks, too busy for the moment.

 

Thanks as always for checking it out

 

Edited by jakuza
Changed overview pic
Posted

True, it did get more complex, I should focus on making it trying to make it as intuitive as possible for the next iteration.

A is a mess. I want it to be a sneaky alternative to B, but for the moment it takes far too long to fake.

 

 

Here is what I'm thinking to simplify A:

Spoiler

de_bay_a5_radar_changes.png

 

Maybe not exactly that, but something similar.

 

Posted (edited)
23 minutes ago, jakuza said:

Here is what I'm thinking to simplify A:

  Reveal hidden contents

de_bay_a5_radar_changes.png

 

Maybe not exactly that, but something similar.

 

This way it looks like A will become a huge sniper-fest. there are very long sightlines into the Ts main chargeway into A and also from the back of the simplified tunnel to CT-spawn. One good awp will shut down the entire CT rotation path for retakes, leaving only one (also very narrow) entrance into the site for CTs. 

Imo you should keep some LoS-block inbetween CT and A.  

Edited by Freaky_Banana

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