jakuza Posted March 10, 2016 Report Posted March 10, 2016 Hello, This is the layout I've been working on for a few months. Not sure about anything aesthetic so far, but hopefully a bay comes into it somehow.I'm also hoping I can apply some of the lessons learned from de_royal.I will get a playtest set ASAP, but any feedback on just the pictures is much appreciated. Here are a few more pics:Site ASite BMid T EntranceCT spawn (Hopefully less boring in the future)T spawn Thanks for reading/looking! Fnugz, Mark C., [N]awbie and 6 others 9 Quote
baem123 Posted March 10, 2016 Report Posted March 10, 2016 layout is looking good, cant say more without a playtest yet.you could change the floor texture to a different one Quote
Guest Posted March 10, 2016 Report Posted March 10, 2016 That ramp in CT spawn needs to be split up into multiple sections. Right now it looks way too steep, and it goes up really quite high. Quote
Shibou Posted March 10, 2016 Report Posted March 10, 2016 (edited) Bomb site B looks quite interesting. Right now Site A cant keep up with it. I am very curious how this map will make up. When cant i test it? About Ramp on T-Spawn: maybe shifting T-Spawn position to a height-leven in between ground and the way towars Site B, so you'd have a ramp on your left thats leading upwards and one on your right that would lead down to A and Mid ... Edited March 10, 2016 by Shibou forgot half of my post again :D jakuza 1 Quote
jakuza Posted June 6, 2016 Author Report Posted June 6, 2016 (edited) Finally back with an update. Workshop link I overhauled A site and changed around mid, as well as other various layout tweaks New overview: Other screenshots in spoiler Spoiler New mid with a few models to make it more interesting New T spawn and new B long B - mid connector (needs work I think) New A site A long is pretty much the same B site is also mostly the same B long New CT spawn I really want to start detailing, but I can tell the layout's not right yet. So, if anything jumps out as wrong or bad, please let me know. I will probably not playtest for a few weeks, too busy for the moment. Thanks as always for checking it out Edited June 6, 2016 by jakuza Changed overview pic lynx, Shibou and Fnugz 3 Quote
Shibou Posted June 6, 2016 Report Posted June 6, 2016 The layout lloks even more comlex to me, but Bombsite B still looks better than A. Somehow i liked the pevious version of A a bit more tbh. Quote
jakuza Posted June 6, 2016 Author Report Posted June 6, 2016 True, it did get more complex, I should focus on making it trying to make it as intuitive as possible for the next iteration. A is a mess. I want it to be a sneaky alternative to B, but for the moment it takes far too long to fake. Here is what I'm thinking to simplify A: Spoiler Maybe not exactly that, but something similar. Quote
Freaky_Banana Posted June 6, 2016 Report Posted June 6, 2016 (edited) 23 minutes ago, jakuza said: Here is what I'm thinking to simplify A: Reveal hidden contents Maybe not exactly that, but something similar. This way it looks like A will become a huge sniper-fest. there are very long sightlines into the Ts main chargeway into A and also from the back of the simplified tunnel to CT-spawn. One good awp will shut down the entire CT rotation path for retakes, leaving only one (also very narrow) entrance into the site for CTs. Imo you should keep some LoS-block inbetween CT and A. Edited June 6, 2016 by Freaky_Banana Quote
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