Lee3dee Posted April 13, 2005 Author Report Posted April 13, 2005 texturing the head, here's my current progress working on the head skin wings at the moment. Quote
ginsengavenger Posted April 13, 2005 Report Posted April 13, 2005 hmmm those teeth. i think you could get away with just an alpha tex, and save a LOT of polies. also they're so thin and sparse.. that's not really how teeth grow, even when they are sharp and nasty and interleave when the mouth is closed, they tend to be pretty closely grouped and densely packed at the gum. if you really want to individually articulate the teeth like that i would 1) use fewer polies ;x and 2) expand the bases so they come closer to meeting each other. right now they look more like a comb. the texture is good. i would work on making the various regions of skin and flesh more distinct and interesting. as it is now it's so consistent, when you can look at a good dragon illustration or pictures of real wildlife and see all kinds of local variation.. you know, differing kinds of scales or flesh. (not just lava splotches Quote
Lee3dee Posted April 13, 2005 Author Report Posted April 13, 2005 oops, forgot the new body texture more soon. Quote
ReNo Posted April 13, 2005 Report Posted April 13, 2005 New body is looking pretty good, though what is with the big black splotches on the tail? As gins said, the teeth look kinda odd. Makes me think more of a snake-esque creature than a dragon, though perhaps the tongue plays a part in that as well Quote
Lee3dee Posted April 13, 2005 Author Report Posted April 13, 2005 tail hasn't been textured yet Quote
Lee3dee Posted April 14, 2005 Author Report Posted April 14, 2005 I'm pretty much happy with the colors and layout. still have some UV problems to address and I haven't welded the 2 sides together yet. Also, made the butt come in a little more. Texturing the tail at the moment. current progress: Quote
Oski Posted April 14, 2005 Report Posted April 14, 2005 That is a cool dragon. Damn good job. edit: Maybe its just me, but i would prefer a more yellow worn texture instead of white on the claws and the teeth and thorns and stuff. Quote
von*ferret Posted April 14, 2005 Report Posted April 14, 2005 too cartoony for me but nice anyways Quote
DaanO Posted April 14, 2005 Report Posted April 14, 2005 I really like it all. Teeth need to be just a bit brighter, and a bit bigger yet shorter. It desperately needs a tail though so i'm really looking forward to what you've done for that Quote
Lee3dee Posted April 14, 2005 Author Report Posted April 14, 2005 too cartoony for me but nice anyways hahaha its a render using GI, i changed it back to hardware render. Quote
Lee3dee Posted April 20, 2005 Author Report Posted April 20, 2005 got an email from a friend asking for my demo reel. LOL....So since im in transition making new stuff, I finished up the dragon tonight. I pretty happy with the final version. He is rigged, should I ever want to go back and do some animation Wireframe Shaded Quote
Taylor Swift Posted April 20, 2005 Report Posted April 20, 2005 Best dragon ever. you have to be a proffesionall skinner, no a specialist. No better then that, you rocks. Quote
insta Posted April 20, 2005 Report Posted April 20, 2005 Nice stuff! Love the pose. How about some slight transparency on the wings? Quote
GrayFox Posted April 20, 2005 Report Posted April 20, 2005 Very nice! The two main horns could be a lot bigger, though. Quote
ReNo Posted April 20, 2005 Report Posted April 20, 2005 Hehe, thats so cool! Putting it into a pose gives it much more appeal, good job on that. Base could have used a bit of a better skinning job but as an overall piece lovely. Quote
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