Lee3dee Posted April 11, 2005 Author Report Posted April 11, 2005 Posting an update before my class, now i have to make a quick character body for them. LOL Marcos: thats a great idea, i used to have it glow, but though it looked cheesy, i'll post a pic tonight to see if thats what you mean Texturing, is my worst trait as a artist, so its going slow. Made a scale texture last night. Quote
DaanO Posted April 11, 2005 Report Posted April 11, 2005 Shoulder's much better. I really like this Quote
Fullauto Posted April 11, 2005 Report Posted April 11, 2005 Getting better every time you show it Quote
Lee3dee Posted April 11, 2005 Author Report Posted April 11, 2005 thx guys . I downloaded a opening trailer for Guild wars, which was awesome. and there was a skeleton dragon at the end, so i went frame by frame to see the shoulder structure . and how a dragon uses his shoulder to fly. Everyone comments have been very helpful , shame I cannot goto the zoo and see a dragon. LOL Quote
Lee3dee Posted April 12, 2005 Author Report Posted April 12, 2005 burning some mid-night oil tonight, wanted to finish the body/wing texture. I think it works. Added some lava marks, and tightened up the texture more. Starting on the head for a bit, before bed. Quote
ReNo Posted April 12, 2005 Report Posted April 12, 2005 Looks like the shoulder could use a little UV mapping improvement, all a bit stretched around there. Otherwise, well, I kinda liked the previous one a bit more to be perfectly honest. The new wing is looking really good but I think I preferred the colour of the scales in the older one. Quote
DaanO Posted April 12, 2005 Report Posted April 12, 2005 I'm totally with ReNo here. Body looked better before, wing's an improvement. Quote
ginsengavenger Posted April 12, 2005 Report Posted April 12, 2005 well before the shoulder was fine because it had a cartoony look and the anatomy was forgivable. now it just looks messy and the uv mapping makes it worse :// the texturing is getting better all the time though. Quote
Lee3dee Posted April 12, 2005 Author Report Posted April 12, 2005 well....at least your all honest . I know the UV mapping has issues, and the body never changed, only the texture changed. Sorry you didn't like the color Artician over at cgtalk gave me some good suggestions that Im going to use. I'll post another pic later tonight. Quote
Lee3dee Posted April 13, 2005 Author Report Posted April 13, 2005 I found some ingame dragons for world of warcraft and Lineage II. In Lineage II the dragons don't have scales http://lineage2.free.fr/screenshoot/05/ ... agon_9.jpg http://lineage2.free.fr/screenshoot/05/ ... gon_17.jpg The World of Warcraft dragon has scales. http://www.starbabie.com/beta/images/dragon_2.jpg http://www.starbabie.com/beta/images/dragon_3.jpg Here's this afternoons texture try I talked to a hardcore D&D buddy, who said that since its a mythical creature, the skin could either be scales, lizard skin or whatever. I just need to find one that will look cool in a volcano setting. and get my UV working Quote
Fullauto Posted April 13, 2005 Report Posted April 13, 2005 http://lineage2.free.fr/screenshoot/05/screenshot_dragon_9.jpg Digging that style of dragon. Wings could be more veiny though. The feet and neck look really nice in your new texture, good stuff. Quote
Lee3dee Posted April 13, 2005 Author Report Posted April 13, 2005 yeah i liked that dragon too, be cool to be able to fly a dragon in a game. I know in FFXI, you can have a pet dragon as the dragoon class. But, i stayed with white mage Quote
DaanO Posted April 13, 2005 Report Posted April 13, 2005 By the way i looked at the whole thing again and i think your main problem is not the technical side (you're doing well), but the body. It looks kinda cute, if you think away the wings it reminds me of a guinea pig a bit hehe. I'd make it a bit thinner at the chest and ass, raise it up from it's feet a bit and add a tail. Now the ass looks a bit weird. Quote
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