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Posted

Current project :D. Model was completed in about a week and 2 days. Trying to rebuild my portfolio, got average reviews at GDC this year, I have too little organic models. Working on texture at the moment.

dragon_wing01.jpg

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Posted

Pretty good altogether, it's got a kinda cartoony feel to it. I think that if you want a really *impressive* beast you should build it to more... substantial proportions. Particularly I'm looking at the wing "shoulder"--this should be the biggest mass of muscle and strength in the creature imo, and it should extend up into the wing. Also now it's just kind of sticking straight out of the back and doesn't seem to relate to the shoulder or the other masses in the area, and the hook thing in the middle looks disproportionate as well.

Also I'm no animator but if this is meant to animate (or at least look like it's meant to animate, if you're showing it as a portfolio piece) I think you'll want more polies in the joints. As far as budget goes, you may be spending more in the head than you really need to. Give us some closeups? :]

Man this makes me want to kick back into modeling.

Posted

Saw this on CG Talk when I was browsing through recently, and this version is looking even better than the one I saw then. Texture looks not bad, especially if you are going for a somewhat cartoony esque style. Oh and what gins said makes sense to me, so I second it all :)

Posted

some very good point, ginsengavenger thx for the suggestions. Yeah, texturing isn't my strongest point. I wanted the dragon to look like the Hydra's in God of War, because those have some awesome texturing!

I'll add some more detail, once the texture is finished :D I don't plan on animating him, just a piece in a environement.

ReNo: trying not to do cartoony :(, was going for a fire dragon, who would live in a volcano.

Posted

went back and redid the wings, trying for less cartoony. If the dragon has been living in a volcano, it would have blemishes in the skin.

latest pic, texturing is going slow :(

texture_wing03.jpg

Posted

Now that's a good wing reference. Look how it's drawn, it actually resembles a limb which has evolved into a wing. See how it has a strong shoulder with muscles tying in to the entire upper torso, an articulate elbow and the 'fingers' have evolved into the ribs of the wing. See how the terminal claws do look like a final joint of a finger with a *claw*, not just a spike protruding from a fleshy cylinder. that's what you should be shooting for--a strong anatomical sense of what underlies the evolution of the dragon's wing, and what it would take to actually make it a functional appendage for propelling the dragon through the air.

What you have looks like it would function more like a butterfly wing than a bat's or a bird's, just flapping straight up and down without the dynamics you see in higher animals.

I dunno you're probably too far along in development if you're already skinning it, but this is what i would look for in a dragon model :)

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