VIOLATION Posted March 5, 2016 Report Posted March 5, 2016 For the past few days I've been working on starting up a remake of the cs beta map Fang. For those who remember it, it wasn't around too long, was set at night, and had a quite confusing and frustrating layout. Keeping all this in mind, I'm setting out to attempt to use the basic elements of Fang's original layout to create a new and hopefully competitively viable version of Fang in a modern, crisp setting. SettingFang is set around a large Animal/Medicinal Genetics Research Facility somewhere in the United States. The playable space features exterior areas enclosed by towering modern architecture and interior areas featuring a modern lab/research facility look amid many animal crates and testing rooms. To achieve these visuals I am making use of the new extensive set of Nuke models, as well as initially borrowing some models and textures from Agency. Screens (V 0.1) Obviously this is all pretty WIP, and I plan on finalizing the layout more and signing up for a playtest before doing any true detail work. Anything detailed currently is merely to get a feel for the general theme of the map and how it's supposed to look.As always any feedback/criticism is greatly appreciated. Hopefully there will be a radar pic up shortly as well.I'm also continuing to work on Monaco at the same time as this. I usually find it helpful to spend time working on different projects here and there. Cheers. Shibou and Utopia 2 Quote
Shibou Posted March 6, 2016 Report Posted March 6, 2016 From what i can see on the screenshots it looks awesome. The Lab is very detailed and realisitic even in this early stage. I just find that there are a few very long straigth sightlines that could be fixed if they become an issue. Besides that, where can i download it? Quote
Quotingmc Posted March 6, 2016 Report Posted March 6, 2016 Ironic it uses a lot of the new de_nuke assets when the original de_fang was the maker of nuke, Jo Bieg's, only other official map. Marrón 1 Quote
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