El_Exodus Posted March 5, 2016 Report Posted March 5, 2016 A few updates ago tinted props in the CSGO SDK were always displayed in the correct colour in the 3D viewport. But now it seems, that they always show in the default colour no matter how they are actually tinted. Is this some kind of new bug or did i screw up some settings? I am slightly confused and annoyed by it. Quote
Squad Posted March 5, 2016 Report Posted March 5, 2016 Are you using 3D shaded textures view? If so, try just normal textures view maybe. El_Exodus 1 Quote
El_Exodus Posted March 5, 2016 Author Report Posted March 5, 2016 Are you using 3D shaded textures view? If so, try just normal textures view maybe.Didn't think about that one. That was the "problem". :<But the shaded view looks soo much better!! Squad 1 Quote
Squad Posted March 5, 2016 Report Posted March 5, 2016 Didn't think about that one. That was the "problem". :<But the shaded view looks soo much better!! I noticed the shaded view doesn't always show tinted textures correctly either. But it doesn't seem to happen to every tinted texture either, so no idea what is causing it. Maybe it depends on whether it is defined by "$color" or "$color2"? Quote
Single Posted March 6, 2016 Report Posted March 6, 2016 I've also found that the Shaded Textured view doesn't always show alternate skins on props, either. Very confusing! Quotingmc 1 Quote
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