Tensei Posted March 1, 2016 Report Posted March 1, 2016 Is it possible to change weapon kill reward for my map. Simply the idea is guardian mode but a little bit more hardcore. You start with some basic guns and then you kill bot waves and earn more money, that would make getting for example negev too easily (everyone can kill bots, aight ? :D) I want to make it so the default 300$ is like 25$ so you have to play a lot longer before you get better guns. After all, map is going to be TD style. You defend base, buy better guns, still do the same old, kill bots, as they are becoming more annoying by increasing skill level. Quote
jackophant Posted March 1, 2016 Report Posted March 1, 2016 (edited) The best convars I can find regarding kill rewards are: mp_startmoney "800" // amount of money each player gets when they reset mp_afterroundmoney "0" // amount of money awared to every player after each round mp_maxmoney "16000" // maximum amount of money allowed in a players account mp_playercashawards "1" // Players can earn money by performing in-game actions mp_teamcashawards "1" // Teams can earn money by performing in-game actions I realise none of these directly answer your question, but you could maybe get a combination of these working to that effect, otherwise you might need to look at modding. VScript may hold the answers you desire, or maybe even loading a modified weapon reward file? I'm not sure how it all works... just spitballing You could also use a series of the following convars to control what guns bots have and when:bot_knives_only // Restricts the bots to only using knives bot_loadout "0" // bots are given these items at round start bot_pistols_only // Restricts the bots to only using pistols bot_quota "10" // Determines the total number of bots in the game. bot_randombuy "0" // should bots ignore their prefered weapons and just buy weapons at random bot_snipers_only // Restricts the bots to only using sniper rifles Edited March 1, 2016 by jackophant Quote
Tensei Posted March 1, 2016 Author Report Posted March 1, 2016 (edited) The best convars I can find regarding kill rewards are: mp_startmoney "800" // amount of money each player gets when they reset mp_afterroundmoney "0" // amount of money awared to every player after each round mp_maxmoney "16000" // maximum amount of money allowed in a players account mp_playercashawards "1" // Players can earn money by performing in-game actions mp_teamcashawards "1" // Teams can earn money by performing in-game actions I realise none of these directly answer your question, but you could maybe get a combination of these working to that effect, otherwise you might need to look at modding. VScript may hold the answers you desire, or maybe even loading a modified weapon reward file? I'm not sure how it all works... just spitballing Ideas of yours are fine. Thanks for advice. There was this slothsquadron or whatshisname with that badass weapon mod, which is basically cfg's for csgo. I might take a look and find out if you can load different one without needing to replace cfg's in game folders I hope many more possibilities like this will come in together with editor some day. Source 2 ??? Valve!? Anyone? That would really open up like whole new gameplay to each map. Small teaser http://prntscr.com/a9temc Edited March 1, 2016 by Tensei jackophant 1 Quote
Tensei Posted March 2, 2016 Author Report Posted March 2, 2016 The best convars I can find regarding kill rewards are: mp_startmoney "800" // amount of money each player gets when they reset mp_afterroundmoney "0" // amount of money awared to every player after each round mp_maxmoney "16000" // maximum amount of money allowed in a players account mp_playercashawards "1" // Players can earn money by performing in-game actions mp_teamcashawards "1" // Teams can earn money by performing in-game actions I realise none of these directly answer your question, but you could maybe get a combination of these working to that effect, otherwise you might need to look at modding. VScript may hold the answers you desire, or maybe even loading a modified weapon reward file? I'm not sure how it all works... just spitballing You could also use a series of the following convars to control what guns bots have and when:bot_knives_only // Restricts the bots to only using knives bot_loadout "0" // bots are given these items at round start bot_pistols_only // Restricts the bots to only using pistols bot_quota "10" // Determines the total number of bots in the game. bot_randombuy "0" // should bots ignore their prefered weapons and just buy weapons at random bot_snipers_only // Restricts the bots to only using sniper rifles This whole project - seems like it's going to be even more pain in the ass than just money rewards. I have pretty much launched test version for map but i cant seem to get bots respawning. That's all probably going to be scripting as much as i read, but the problem is - what kind of monster is that ? I tried setting it up as guardian mode but as soon i am out of warmup and the real challenge starts, i get to kill 5 bots in the server and next wave wont start as i anticipated it would I guess there's more to it than just game_type game_mode things Quote
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