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Posted

"todd mcfarlane-like style"

sounds cool to use such artistic catch-phrases, aye ? :D

i really like the image's style but to me the thick outlines destroy the overall impression, because i think they are mainly used to not being forced to paint more detail in it. it looks a tad random to me - just so the image is filled with more outlines than it would be with thinner lines. i don't know, i'd like a more cleaner look. but if thats toddmcfarlane, its all fine for me :cool:

Posted

i disagree, acumen. the thick lines add tension to the image, and it would probably look even better if animated in the traditional cartoon way. what really bothers me though is the light... it seems extremely out of context with the rest of the image.

  • 2 weeks later...
Posted

I like the design but the drawing is really lacking depth, something i see happen alot when texture artists make illustrations :D

Haha, you're absolutely right! Can't quite put my finger on it though what's causing all my drawings to look this flat. Most people learn traditional art before doing game graphics, but it's the other way around for me, ironicly.

Any suggestions how to improve this would be more than welcome <3

Posted

I like the design but the drawing is really lacking depth, something i see happen alot when texture artists make illustrations :D

Haha, you're absolutely right! Can't quite put my finger on it though what's causing all my drawings to look this flat. Most people learn traditional art before doing game graphics, but it's the other way around for me, ironicly.

Any suggestions how to improve this would be more than welcome <3

Try to imagine a strong lightsource coming from behind or from the side and draw it that way, with some practice you can make it feel more 3d, it takes alot of trying and testing to get a feel for it :), only way to learn is by doing.

Posted

maybe you should pick another angle/perspective? it kinda looks like a side view, also the shadow looks like a drop shadow, in the perspective you draw in it should look almost like a line on the floor.

And maybe some more ambient occlusion could help making it look more 3D.

But its looking nice already : )

Posted

Thanks for the replies! I've tried to improve it by adding more depth to it. It's a bit late to redo the perspective at this stage, but I'll try harder next time, I promise ;)

Here's the update:

pompalienship2ic0.jpg

:-D

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